diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
commit | 03f0340ae9df26b40855dd78216ff47738957851 (patch) | |
tree | 83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/Particles.html | |
parent | fc7097f7368b384f6dc52d32da763af90bd3564a (diff) |
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/Particles.html')
-rw-r--r-- | manuals/chickadee/Particles.html | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/manuals/chickadee/Particles.html b/manuals/chickadee/Particles.html index bded6e5..1874dfd 100644 --- a/manuals/chickadee/Particles.html +++ b/manuals/chickadee/Particles.html @@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Particles (The Chickadee Game Toolkit)</title> @@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html#Graphics" rel="up" title="Graphics"> -<link href="3D-Models.html#g_t3D-Models" rel="next" title="3D Models"> -<link href="Fonts.html#Fonts" rel="prev" title="Fonts"> +<link href="Graphics.html" rel="up" title="Graphics"> +<link href="3D-Models.html" rel="next" title="3D Models"> +<link href="Fonts.html" rel="prev" title="Fonts"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -82,7 +82,7 @@ ul.no-bullet {list-style: none} <body lang="en"> <span id="Particles"></span><div class="header"> <p> -Next: <a href="3D-Models.html#g_t3D-Models" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html#Fonts" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> <span id="Particles-1"></span><h4 class="subsection">2.3.7 Particles</h4> @@ -93,14 +93,14 @@ all of these effects, and more, can be accomplished by turning a few configuration knobs in a “particle system”. A particle system takes care of managing the many miniscule moving morsels so the developer can quickly produce an effect and move on with their life. The -<code>(chickadee render particles)</code> module provides an API for +<code>(chickadee graphics particles)</code> module provides an API for manipulating particle systems. </p> <p>Below is an example of a very simple particle system that utilizes nearly all of the default configuration settings: </p> <div class="example"> -<pre class="example">(use-modules (chickadee render particles)) +<pre class="example">(use-modules (chickadee graphics particles)) (define texture (load-image "particle.png")) (define particles (make-particles 2000 #:texture texture)) </pre></div> @@ -128,7 +128,7 @@ particles. Achieving the desired particle effect involves tweaking the following keyword arguments as needed: </p> <p>- <var>blend-mode</var>: Pixel blending mode. <code>alpha</code> by default. -(see <a href="Blending.html#Blending">Blending</a> for more about blend modes). +(see <a href="Blending.html">Blending</a> for more about blend modes). </p> <p>- <var>start-color</var>: The tint color of the particle at the beginning of its life. White by default. @@ -243,7 +243,7 @@ frame. <hr> <div class="header"> <p> -Next: <a href="3D-Models.html#g_t3D-Models" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html#Fonts" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> |