summaryrefslogtreecommitdiff
path: root/manuals/chickadee/Particles.html
diff options
context:
space:
mode:
authorDavid Thompson <dthompson@vistahigherlearning.com>2020-11-19 20:50:56 -0500
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-11-19 20:50:56 -0500
commit03f0340ae9df26b40855dd78216ff47738957851 (patch)
tree83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/Particles.html
parentfc7097f7368b384f6dc52d32da763af90bd3564a (diff)
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/Particles.html')
-rw-r--r--manuals/chickadee/Particles.html22
1 files changed, 11 insertions, 11 deletions
diff --git a/manuals/chickadee/Particles.html b/manuals/chickadee/Particles.html
index bded6e5..1874dfd 100644
--- a/manuals/chickadee/Particles.html
+++ b/manuals/chickadee/Particles.html
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Particles (The Chickadee Game Toolkit)</title>
@@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo).
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html" rel="start" title="Top">
+<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Graphics.html#Graphics" rel="up" title="Graphics">
-<link href="3D-Models.html#g_t3D-Models" rel="next" title="3D Models">
-<link href="Fonts.html#Fonts" rel="prev" title="Fonts">
+<link href="Graphics.html" rel="up" title="Graphics">
+<link href="3D-Models.html" rel="next" title="3D Models">
+<link href="Fonts.html" rel="prev" title="Fonts">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -82,7 +82,7 @@ ul.no-bullet {list-style: none}
<body lang="en">
<span id="Particles"></span><div class="header">
<p>
-Next: <a href="3D-Models.html#g_t3D-Models" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html#Fonts" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Particles-1"></span><h4 class="subsection">2.3.7 Particles</h4>
@@ -93,14 +93,14 @@ all of these effects, and more, can be accomplished by turning a few
configuration knobs in a &ldquo;particle system&rdquo;. A particle system takes
care of managing the many miniscule moving morsels so the developer
can quickly produce an effect and move on with their life. The
-<code>(chickadee render particles)</code> module provides an API for
+<code>(chickadee graphics particles)</code> module provides an API for
manipulating particle systems.
</p>
<p>Below is an example of a very simple particle system that utilizes
nearly all of the default configuration settings:
</p>
<div class="example">
-<pre class="example">(use-modules (chickadee render particles))
+<pre class="example">(use-modules (chickadee graphics particles))
(define texture (load-image &quot;particle.png&quot;))
(define particles (make-particles 2000 #:texture texture))
</pre></div>
@@ -128,7 +128,7 @@ particles. Achieving the desired particle effect involves tweaking
the following keyword arguments as needed:
</p>
<p>- <var>blend-mode</var>: Pixel blending mode. <code>alpha</code> by default.
-(see <a href="Blending.html#Blending">Blending</a> for more about blend modes).
+(see <a href="Blending.html">Blending</a> for more about blend modes).
</p>
<p>- <var>start-color</var>: The tint color of the particle at the beginning of its
life. White by default.
@@ -243,7 +243,7 @@ frame.
<hr>
<div class="header">
<p>
-Next: <a href="3D-Models.html#g_t3D-Models" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html#Fonts" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="3D-Models.html" accesskey="n" rel="next">3D Models</a>, Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>