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authorDavid Thompson <dthompson2@worcester.edu>2023-05-24 08:09:03 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-05-24 08:09:03 -0400
commit03072ef67af0623758a660e2cd3fb5e153133efa (patch)
treeeea30b2b8fd47aa7d1bd6494ed64b4313f03eb4a /manuals/chickadee/Models.html
parentbcccc363a3b814930856be06c52914fb88c2ece6 (diff)
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Models.html')
-rw-r--r--manuals/chickadee/Models.html68
1 files changed, 34 insertions, 34 deletions
diff --git a/manuals/chickadee/Models.html b/manuals/chickadee/Models.html
index 3a1a6d6..4d319a1 100644
--- a/manuals/chickadee/Models.html
+++ b/manuals/chickadee/Models.html
@@ -1,6 +1,6 @@
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+<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
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@@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
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+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Models (The Chickadee Game Toolkit)</title>
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@@ -72,9 +72,9 @@ ul.no-bullet {list-style: none}
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@@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}
<p>
Next: <a href="Lights.html" accesskey="n" rel="next">Lights</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
-<hr>
+<hr />
<span id="Models-1"></span><h4 class="subsection">5.3.8 Models</h4>
<p><em>Disclaimer: Chickadee is alpha software, but 3D model support is
@@ -98,20 +98,20 @@ formats.
</p>
<p>Here&rsquo;s some basic boilerplate to render a 3D model:
</p>
-<div class="example">
-<pre class="example">(use-modules (chickadee graphics light)
- (chickadee graphics model)
- (chickadee graphics skybox))
-
-(define model (load-gltf &quot;Suzanne.gltf&quot;))
-(define camera-position (vec3 0.0 0.0 3.0))
-(define world (make-identity-matrix4))
-(define view (look-at camera-position (vec3 0.0 0.0 0.0) (vec3 0.0 1.0 0.0)))
-(define projection (perspective-projection (/ pi 3.0) (/ 4.0 3.0) 0.1 5.0))
-
-(define (draw alpha)
- (with-projection projection
- (draw-model model world view camera-position
+<div class="lisp">
+<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">use-modules</span> <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">light</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">model</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">skybox</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">model</span> <span class="syntax-open">(</span><span class="syntax-symbol">load-gltf</span> <span class="syntax-string">"Suzanne.gltf"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">camera-position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">world</span> <span class="syntax-open">(</span><span class="syntax-symbol">make-identity-matrix4</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">view</span> <span class="syntax-open">(</span><span class="syntax-symbol">look-at</span> <span class="syntax-symbol">camera-position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">1.0</span> <span class="syntax-symbol">0.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">projection</span> <span class="syntax-open">(</span><span class="syntax-symbol">perspective-projection</span> <span class="syntax-open">(</span><span class="syntax-symbol">/</span> <span class="syntax-symbol">pi</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">/</span> <span class="syntax-symbol">4.0</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span> <span class="syntax-symbol">0.1</span> <span class="syntax-symbol">5.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">draw</span> <span class="syntax-symbol">alpha</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">with-projection</span> <span class="syntax-symbol">projection</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">draw-model</span> <span class="syntax-symbol">model</span> <span class="syntax-symbol">world</span> <span class="syntax-symbol">view</span> <span class="syntax-symbol">camera-position</span>
</pre></div>
<dl>
@@ -155,7 +155,7 @@ smooth metal? Materials control all of this and more.
</p>
<p>There are two types of materials in Chickadee: Phong and PBR.
</p>
-<hr>
+<hr />
<div class="header">
<p>
Next: <a href="Lights.html" accesskey="n" rel="next">Lights</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>