diff options
author | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
commit | 0e699be281c8dea53e589e08a5831837e0eae7ea (patch) | |
tree | 4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Math.html | |
parent | 38daa330f2194de5f39cd41b270c89d7b2e94427 (diff) |
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/Math.html')
-rw-r--r-- | manuals/chickadee/Math.html | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/manuals/chickadee/Math.html b/manuals/chickadee/Math.html index cc2203e..b3e4b0a 100644 --- a/manuals/chickadee/Math.html +++ b/manuals/chickadee/Math.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -33,7 +33,7 @@ http://www.texinfo.org/ (GNU Texinfo). <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html" rel="up" title="API Reference"> <link href="Basics.html" rel="next" title="Basics"> -<link href="Live-Coding.html" rel="prev" title="Live Coding"> +<link href="Window-Manipulation.html" rel="prev" title="Window Manipulation"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -85,7 +85,7 @@ ul.no-bullet {list-style: none} Next: <a href="Graphics.html" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Kernel.html" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<span id="Math-1"></span><h3 class="section">2.2 Math</h3> +<span id="Math-1"></span><h3 class="section">5.2 Math</h3> <p>Chickadee contains data types and procedures for performing the most common computations in video game simulations such as linear algebra @@ -107,10 +107,6 @@ detection. </td></tr> <tr><td align="left" valign="top">• <a href="Bezier-Curves.html" accesskey="7">Bezier Curves</a></td><td> </td><td align="left" valign="top">Cubic Bezier curves and paths in 2D space. </td></tr> -<tr><td align="left" valign="top">• <a href="Path-Finding.html" accesskey="8">Path Finding</a></td><td> </td><td align="left" valign="top">Generic A* path finding. -</td></tr> -<tr><td align="left" valign="top">• <a href="Grid.html" accesskey="9">Grid</a></td><td> </td><td align="left" valign="top">Spatial partitioning for bounding boxes. -</td></tr> </table> |