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author | David Thompson <dthompson2@worcester.edu> | 2023-05-24 08:09:03 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-05-24 08:09:03 -0400 |
commit | 03072ef67af0623758a660e2cd3fb5e153133efa (patch) | |
tree | eea30b2b8fd47aa7d1bd6494ed64b4313f03eb4a /manuals/chickadee/Live-Coding.html | |
parent | bcccc363a3b814930856be06c52914fb88c2ece6 (diff) |
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Live-Coding.html')
-rw-r--r-- | manuals/chickadee/Live-Coding.html | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/manuals/chickadee/Live-Coding.html b/manuals/chickadee/Live-Coding.html index 4e3c174..e34b29e 100644 --- a/manuals/chickadee/Live-Coding.html +++ b/manuals/chickadee/Live-Coding.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> + --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Live Coding (The Chickadee Game Toolkit)</title> -<meta name="description" content="Live Coding (The Chickadee Game Toolkit)"> -<meta name="keywords" content="Live Coding (The Chickadee Game Toolkit)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="API-Reference.html" rel="next" title="API Reference"> -<link href="Invoking-chickadee-bundle.html" rel="prev" title="Invoking chickadee bundle"> +<meta name="description" content="Live Coding (The Chickadee Game Toolkit)" /> +<meta name="keywords" content="Live Coding (The Chickadee Game Toolkit)" /> +<meta name="resource-type" content="document" /> +<meta name="distribution" content="global" /> +<meta name="Generator" content="makeinfo" /> +<link href="index.html" rel="start" title="Top" /> +<link href="Index.html" rel="index" title="Index" /> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> +<link href="index.html" rel="up" title="Top" /> +<link href="API-Reference.html" rel="next" title="API Reference" /> +<link href="Invoking-chickadee-bundle.html" rel="prev" title="Invoking chickadee bundle" /> <style type="text/css"> -<!-- +<!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} div.display {margin-left: 3.2em} @@ -72,9 +72,9 @@ ul.no-bullet {list-style: none} } } ---> +--> </style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> </head> @@ -84,7 +84,7 @@ ul.no-bullet {list-style: none} <p> Next: <a href="API-Reference.html" accesskey="n" rel="next">API Reference</a>, Previous: <a href="Command-Line-Interface.html" accesskey="p" rel="prev">Command Line Interface</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> -<hr> +<hr /> <span id="Live-Coding-1"></span><h2 class="chapter">4 Live Coding</h2> <p>One of the biggest appeals of any Lisp dialect is the ability to use @@ -108,17 +108,17 @@ Then, in the game loop’s update procedure, call <code>poll-coop-repl-server</code> and pass the REPL object. Here is a template to follow: </p> -<div class="example"> -<pre class="example">(use-modules (chickadee) - (system repl coop-server)) +<div class="lisp"> +<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">use-modules</span> <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span><span class="syntax-close">)</span> + <span class="syntax-open">(</span><span class="syntax-symbol">system</span> <span class="syntax-symbol">repl</span> <span class="syntax-symbol">coop-server</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -(define repl (spawn-coop-repl-server)) +<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">repl</span> <span class="syntax-open">(</span><span class="syntax-symbol">spawn-coop-repl-server</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -(define (update dt) - (poll-coop-repl-server repl) - ...) +<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">update</span> <span class="syntax-symbol">dt</span><span class="syntax-close">)</span> + <span class="syntax-open">(</span><span class="syntax-symbol">poll-coop-repl-server</span> <span class="syntax-symbol">repl</span><span class="syntax-close">)</span> + <span class="syntax-symbol">...</span><span class="syntax-close">)</span> -(run-game #:update update ...) +<span class="syntax-open">(</span><span class="syntax-symbol">run-game</span> <span class="syntax-keyword">#:update</span> <span class="syntax-symbol">update</span> <span class="syntax-symbol">...</span><span class="syntax-close">)</span> </pre></div> <p>To use the REPL, connect to it via port 37146. Telnet will do the |