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author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
commit | 279f17ac0e1b3d019c2b294098e834d249376686 (patch) | |
tree | 47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Lines-and-Shapes.html | |
parent | 7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff) |
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Lines-and-Shapes.html')
-rw-r--r-- | manuals/chickadee/Lines-and-Shapes.html | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/manuals/chickadee/Lines-and-Shapes.html b/manuals/chickadee/Lines-and-Shapes.html index 05ad725..31b0a9d 100644 --- a/manuals/chickadee/Lines-and-Shapes.html +++ b/manuals/chickadee/Lines-and-Shapes.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017 David Thompson davet@gnu.org +<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software Foundation Web site at http://www.gnu.org/licenses/fdl.html. +* Chickadee: (chickadee). Game programming toolkit for Guile. + The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> @@ -94,14 +96,14 @@ Next: <a href="Fonts.html#Fonts" accesskey="n" rel="next">Fonts</a>, Previous: < </div> <hr> <a name="Lines-and-Shapes-1"></a> -<h4 class="subsection">2.3.5 Lines and Shapes</h4> +<h4 class="subsection">2.3.4 Lines and Shapes</h4> <p>Sprites are fun, but sometimes simple, untextured lines and polygons are desired. That’s where the <code>(chickadee render shapes)</code> module comes in! </p> <dl> -<dt><a name="index-draw_002dline"></a>Procedure: <strong>draw-line</strong> <em><var>start</var> <var>end</var> [#:thickness 0.5] [#:feather 1.0] [#:cap round] [#:color] [#:shader]</em></dt> +<dt><a name="index-draw_002dline"></a>Procedure: <strong>draw-line</strong> <em>start end [#:thickness 0.5] [#:feather 1.0] [#:cap round] [#:color] [#:shader]</em></dt> <dd> <p>Draw a line segment from <var>start</var> to <var>end</var>. The line will be <var>thickness</var> pixels thick with an antialiased border <var>feather</var> @@ -114,7 +116,7 @@ shader. </p></dd></dl> <dl> -<dt><a name="index-draw_002dbezier_002dcurve"></a>Procedure: <strong>draw-bezier-curve</strong> <em><var>bezier</var> [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt> +<dt><a name="index-draw_002dbezier_002dcurve"></a>Procedure: <strong>draw-bezier-curve</strong> <em>bezier [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt> <dd> <p>Draw the curve defined by <var>bezier</var> using a resolution of N <var>segments</var>. When <var>control-points?</var> is <code>#t</code>, the control @@ -132,7 +134,7 @@ control over the final output. </p></dd></dl> <dl> -<dt><a name="index-draw_002dbezier_002dpath"></a>Procedure: <strong>draw-bezier-path</strong> <em><var>path</var> [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt> +<dt><a name="index-draw_002dbezier_002dpath"></a>Procedure: <strong>draw-bezier-path</strong> <em>path [#:segments 32] [#:control-points?] [#:tangents?] [#:control-point-size 8] [#:control-point-color yellow] [#:tangent-color yellow] [#:thickness 0.5] [#:feather 1.0] [#:matrix]</em></dt> <dd> <p>Render <var>path</var>, a list of bezier curves. See the documentation for <code>draw-bezier-curve</code> for an explanation of all the keyword |