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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/chickadee/Invoking-chickadee-play.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-<span id="Invoking-chickadee-play"></span><div class="header">
-<p>
-Next: <a href="Invoking-chickadee-bundle.html" accesskey="n" rel="next">Invoking chickadee bundle</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Invoking-chickadee-play-1"></span><h3 class="section">3.1 Invoking <code>chickadee play</code></h3>
-
-<p>The <code>chickadee play</code> command is used to open a window and run
-the Chickadee game contained within a Scheme source file.
-</p>
-<div class="example">
-<pre class="example">chickadee play the-legend-of-emacs.scm
-</pre></div>
-
-<p>In this file, special procedures may be defined to handle various
-events from the game loop:
-</p>
-<ul>
-<li> quit-game
-</li><li> draw
-</li><li> update
-</li><li> key-press
-</li><li> key-release
-</li><li> text-input
-</li><li> mouse-press
-</li><li> mouse-release
-</li><li> mouse-move
-</li><li> mouse-wheel
-</li><li> controller-add
-</li><li> controller-remove
-</li><li> controller-press
-</li><li> controller-release
-</li><li> controller-move
-</li></ul>
-
-<p>See <a href="The-Game-Loop.html">The Game Loop</a> for complete information on all of these
-hooks, such as the arguments that each procedure receives.
-</p>
-<p>In additional to evaluating the specified source file, the directory
-containing that file is added to Guile&rsquo;s load path so that games can
-easily be divided into many different files. Furthermore, that
-directory is entered prior to evaluating the file so that data files
-(images, sounds, etc.) can be loaded relative to the main source file,
-regardless of what the current directory was when <code>chickadee
-play</code> was invoked.
-</p>
-<p>Many aspects of the initial game window and environment can be
-controlled via the following options:
-</p>
-<dl compact="compact">
-<dt><code>--title=<var>title</var></code></dt>
-<dt><code>-t <var>title</var></code></dt>
-<dd>
-<p>Set the window title to <var>title</var>.
-</p>
-</dd>
-<dt><code>--width=<var>width</var></code></dt>
-<dt><code>-w <var>width</var></code></dt>
-<dd>
-<p>Set the window width to <var>width</var> pixels.
-</p>
-</dd>
-<dt><code>--height=<var>height</var></code></dt>
-<dt><code>-h <var>height</var></code></dt>
-<dd>
-<p>Set the window height to <var>height</var> pixels.
-</p>
-</dd>
-<dt><code>--fullscreen</code></dt>
-<dt><code>-f</code></dt>
-<dd>
-<p>Open window in fullscreen mode.
-</p>
-</dd>
-<dt><code>--resizable</code></dt>
-<dt><code>-r</code></dt>
-<dd>
-<p>Make window resizable.
-</p>
-</dd>
-<dt><code>--update-hz=<var>n</var></code></dt>
-<dt><code>-u <var>n</var></code></dt>
-<dd>
-<p>Update the game <var>n</var> times per second.
-</p>
-</dd>
-<dt><code>--clear-color=<var>color</var></code></dt>
-<dt><code>-c <var>color</var></code></dt>
-<dd>
-<p>Set the screen clear color to <var>color</var>, a hex code in the format
-<code>#RRGGBB</code>. For example, to set the clear color to black, pass
-<code>--clear-color=#000000</code>.
-</p>
-</dd>
-<dt><code>--repl</code></dt>
-<dd>
-<p>Launch a REPL in the terminal. This will allow the game environment
-to be debugged and modified without having to stop and restart the
-game after each change.
-</p>
-</dd>
-<dt><code>--repl-server[=<var>port</var>]</code></dt>
-<dd>
-<p>Launch a REPL server on port <var>port</var>, or 37146 by default.
-</p>
-<p><code>telnet localhost 37146</code> (or whatever port number was given)
-will do the trick, but using the <a href="https://www.nongnu.org/geiser/">Geiser</a> extension for Emacs is by far the best way to develop at the
-REPL with Guile. Use <code>M-x connect-to-guile</code> to connect to the
-REPL server.
-</p>
-</dd>
-<dt><code>--language=<var>language</var></code></dt>
-<dd>
-<p>Process the input program using <var>language</var>, the identifier of a
-language within Guile&rsquo;s language tower. By default, unsurprisingly,
-Scheme is used.
-</p>
-<p>For example, to use the neat
-<a href="https://www.draketo.de/software/wisp">Wisp</a> language as an
-alternative to Scheme&rsquo;s parenthetical syntax, pass
-<code>--language=wisp</code>. Wisp is not included with Guile and must be
-installed separately.
-</p>
-</dd>
-<dt><code>-x <var>extension</var></code></dt>
-<dd>
-<p>Add <var>extension</var> to the list of file extensions that Guile will
-load.
-</p>
-<p>For example, Wisp files canonically use the <samp>.w</samp> extension.
-Here&rsquo;s what a &ldquo;hello, world&rdquo; Chickadee program looks like in Wisp:
-</p>
-<div class="example">
-<pre class="example">define : draw alpha
- draw-text "Hello, world!" : vec2 260.0 240.0
-</pre></div>
-
-<p>Assuming the above code is saved to a <samp>hello.w</samp> file,
-<code>chickadee play</code> be invoked as follows:
-</p>
-<div class="example">
-<pre class="example">chickadee play --language=wisp -x .w hello.w
-</pre></div>
-
-</dd>
-</dl>
-
-<hr />
-<div class="header">
-<p>
-Next: <a href="Invoking-chickadee-bundle.html" accesskey="n" rel="next">Invoking chickadee bundle</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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