diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2020-04-08 17:10:29 -0400 |
---|---|---|
committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-04-08 17:10:29 -0400 |
commit | e7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch) | |
tree | ca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Graphics.html | |
parent | b660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff) |
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r-- | manuals/chickadee/Graphics.html | 51 |
1 files changed, 22 insertions, 29 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html index 86f8f68..ce6d07a 100644 --- a/manuals/chickadee/Graphics.html +++ b/manuals/chickadee/Graphics.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Graphics (The Chickadee Game Toolkit)</title> @@ -32,29 +32,20 @@ http://www.texinfo.org/ (GNU Texinfo). <link href="Index.html#Index" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> -<link href="Textures.html#Textures" rel="next" title="Textures"> +<link href="Colors.html#Colors" rel="next" title="Colors"> <link href="Path-Finding.html#Path-Finding" rel="prev" title="Path Finding"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} -blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} -blockquote.smallquotation {font-size: smaller} div.display {margin-left: 3.2em} div.example {margin-left: 3.2em} div.lisp {margin-left: 3.2em} -div.smalldisplay {margin-left: 3.2em} -div.smallexample {margin-left: 3.2em} -div.smalllisp {margin-left: 3.2em} kbd {font-style: oblique} pre.display {font-family: inherit} pre.format {font-family: inherit} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} -pre.smalldisplay {font-family: inherit; font-size: smaller} -pre.smallexample {font-size: smaller} -pre.smallformat {font-family: inherit; font-size: smaller} -pre.smalllisp {font-size: smaller} span.nolinebreak {white-space: nowrap} span.roman {font-family: initial; font-weight: normal} span.sansserif {font-family: sans-serif; font-weight: normal} @@ -89,14 +80,12 @@ ul.no-bullet {list-style: none} </head> <body lang="en"> -<a name="Graphics"></a> -<div class="header"> +<span id="Graphics"></span><div class="header"> <p> -Next: <a href="Scripting.html#Scripting" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> </div> <hr> -<a name="Graphics-1"></a> -<h3 class="section">2.3 Graphics</h3> +<span id="Graphics-1"></span><h3 class="section">2.3 Graphics</h3> <p>Chickadee aims to make hardware-accelerated graphics rendering as simple and efficient as possible by providing high-level APIs that @@ -108,29 +97,33 @@ tasks like rendering a sprite while also providing all of the building blocks to implement additional rendering techniques. </p> <table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Textures.html#Textures" accesskey="1">Textures</a>:</td><td> </td><td align="left" valign="top">2D images. +<tr><td align="left" valign="top">• <a href="Colors.html#Colors" accesskey="1">Colors</a></td><td> </td><td align="left" valign="top">Such pretty colors... </td></tr> -<tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td> </td><td align="left" valign="top">Draw 2D images. +<tr><td align="left" valign="top">• <a href="Textures.html#Textures" accesskey="2">Textures</a></td><td> </td><td align="left" valign="top">2D images. </td></tr> -<tr><td align="left" valign="top">• <a href="Tile-Maps.html#Tile-Maps" accesskey="3">Tile Maps</a>:</td><td> </td><td align="left" valign="top">Draw 2D tile maps. +<tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="3">Sprites</a></td><td> </td><td align="left" valign="top">Draw 2D images. </td></tr> -<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. +<tr><td align="left" valign="top">• <a href="Tile-Maps.html#Tile-Maps" accesskey="4">Tile Maps</a></td><td> </td><td align="left" valign="top">Draw 2D tile maps. </td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td> </td><td align="left" valign="top">Drawing text. +<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="5">Lines and Shapes</a></td><td> </td><td align="left" valign="top">Draw line segments and polygons. </td></tr> -<tr><td align="left" valign="top">• <a href="Particles.html#Particles" accesskey="6">Particles</a>:</td><td> </td><td align="left" valign="top">Pretty little flying pieces! +<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="6">Fonts</a></td><td> </td><td align="left" valign="top">Drawing text. </td></tr> -<tr><td align="left" valign="top">• <a href="Blending.html#Blending" accesskey="7">Blending</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. +<tr><td align="left" valign="top">• <a href="Particles.html#Particles" accesskey="7">Particles</a></td><td> </td><td align="left" valign="top">Pretty little flying pieces! </td></tr> -<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. +<tr><td align="left" valign="top">• <a href="3D-Models.html#g_t3D-Models" accesskey="8">3D Models</a></td><td> </td><td align="left" valign="top">Spinning teapots everywhere. </td></tr> -<tr><td align="left" valign="top">• <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td> </td><td align="left" valign="top">Restrict rendering to a particular area. +<tr><td align="left" valign="top">• <a href="Blending.html#Blending" accesskey="9">Blending</a></td><td> </td><td align="left" valign="top">Control how pixels are combined. </td></tr> -<tr><td align="left" valign="top">• <a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a>:</td><td> </td><td align="left" valign="top">Rendering state management. +<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers">Framebuffers</a></td><td> </td><td align="left" valign="top">Render to texture. </td></tr> -<tr><td align="left" valign="top">• <a href="Buffers.html#Buffers">Buffers</a>:</td><td> </td><td align="left" valign="top">Send data to the GPU. +<tr><td align="left" valign="top">• <a href="Viewports.html#Viewports">Viewports</a></td><td> </td><td align="left" valign="top">Restrict rendering to a particular area. </td></tr> -<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. +<tr><td align="left" valign="top">• <a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td><td> </td><td align="left" valign="top">Rendering state management. +</td></tr> +<tr><td align="left" valign="top">• <a href="Buffers.html#Buffers">Buffers</a></td><td> </td><td align="left" valign="top">Send data to the GPU. +</td></tr> +<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders">Shaders</a></td><td> </td><td align="left" valign="top">Create custom GPU programs. </td></tr> </table> |