diff options
author | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
commit | 0e699be281c8dea53e589e08a5831837e0eae7ea (patch) | |
tree | 4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Graphics.html | |
parent | 38daa330f2194de5f39cd41b270c89d7b2e94427 (diff) |
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r-- | manuals/chickadee/Graphics.html | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html index 60ba1f8..31a2c83 100644 --- a/manuals/chickadee/Graphics.html +++ b/manuals/chickadee/Graphics.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -33,7 +33,7 @@ http://www.texinfo.org/ (GNU Texinfo). <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html" rel="up" title="API Reference"> <link href="Colors.html" rel="next" title="Colors"> -<link href="Grid.html" rel="prev" title="Grid"> +<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -85,7 +85,7 @@ ul.no-bullet {list-style: none} Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<span id="Graphics-1"></span><h3 class="section">2.3 Graphics</h3> +<span id="Graphics-1"></span><h3 class="section">5.3 Graphics</h3> <p>Chickadee aims to make hardware-accelerated graphics rendering as simple and efficient as possible by providing high-level APIs that @@ -99,33 +99,37 @@ blocks to implement additional rendering techniques. <table class="menu" border="0" cellspacing="0"> <tr><td align="left" valign="top">• <a href="Colors.html" accesskey="1">Colors</a></td><td> </td><td align="left" valign="top">Such pretty colors... </td></tr> -<tr><td align="left" valign="top">• <a href="Textures.html" accesskey="2">Textures</a></td><td> </td><td align="left" valign="top">2D images. +<tr><td align="left" valign="top">• <a href="Textures.html" accesskey="2">Textures</a></td><td> </td><td align="left" valign="top">2D images, tile atlases, cube maps, etc. </td></tr> <tr><td align="left" valign="top">• <a href="Sprites.html" accesskey="3">Sprites</a></td><td> </td><td align="left" valign="top">Draw 2D images. </td></tr> -<tr><td align="left" valign="top">• <a href="9_002dPatches.html" accesskey="4">9-Patches</a></td><td> </td><td align="left" valign="top">Scalable bitmap boxes. +<tr><td align="left" valign="top">• <a href="Fonts.html" accesskey="4">Fonts</a></td><td> </td><td align="left" valign="top">Drawing text. </td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html" accesskey="5">Fonts</a></td><td> </td><td align="left" valign="top">Drawing text. +<tr><td align="left" valign="top">• <a href="Vector-Paths.html" accesskey="5">Vector Paths</a></td><td> </td><td align="left" valign="top">Draw filled and stroked paths. </td></tr> -<tr><td align="left" valign="top">• <a href="Vector-Paths.html" accesskey="6">Vector Paths</a></td><td> </td><td align="left" valign="top">Draw filled and stroked paths. +<tr><td align="left" valign="top">• <a href="Particles.html" accesskey="6">Particles</a></td><td> </td><td align="left" valign="top">Pretty little flying pieces! </td></tr> -<tr><td align="left" valign="top">• <a href="Particles.html" accesskey="7">Particles</a></td><td> </td><td align="left" valign="top">Pretty little flying pieces! +<tr><td align="left" valign="top">• <a href="Tile-Maps.html" accesskey="7">Tile Maps</a></td><td> </td><td align="left" valign="top">Draw 2D tile maps. </td></tr> -<tr><td align="left" valign="top">• <a href="Tile-Maps.html" accesskey="8">Tile Maps</a></td><td> </td><td align="left" valign="top">Draw 2D tile maps. +<tr><td align="left" valign="top">• <a href="Models.html" accesskey="8">Models</a></td><td> </td><td align="left" valign="top">Load 3D models from disk. </td></tr> -<tr><td align="left" valign="top">• <a href="3D-Models.html" accesskey="9">3D Models</a></td><td> </td><td align="left" valign="top">Spinning teapots everywhere. +<tr><td align="left" valign="top">• <a href="Lights.html" accesskey="9">Lights</a></td><td> </td><td align="left" valign="top">Dynamic 3D lighting. </td></tr> -<tr><td align="left" valign="top">• <a href="Blending.html">Blending</a></td><td> </td><td align="left" valign="top">Control how pixels are combined. +<tr><td align="left" valign="top">• <a href="Skyboxes.html">Skyboxes</a></td><td> </td><td align="left" valign="top">Backgrounds for 3D environments. +</td></tr> +<tr><td align="left" valign="top">• <a href="Meshes.html">Meshes</a></td><td> </td><td align="left" valign="top">3D meshes and materials. +</td></tr> +<tr><td align="left" valign="top">• <a href="Buffers.html">Buffers</a></td><td> </td><td align="left" valign="top">Send data to the GPU. +</td></tr> +<tr><td align="left" valign="top">• <a href="Shaders.html">Shaders</a></td><td> </td><td align="left" valign="top">Create custom GPU programs. </td></tr> <tr><td align="left" valign="top">• <a href="Framebuffers.html">Framebuffers</a></td><td> </td><td align="left" valign="top">Render to texture. </td></tr> <tr><td align="left" valign="top">• <a href="Viewports.html">Viewports</a></td><td> </td><td align="left" valign="top">Restrict rendering to a particular area. </td></tr> -<tr><td align="left" valign="top">• <a href="Rendering-Engine.html">Rendering Engine</a></td><td> </td><td align="left" valign="top">Rendering state management. -</td></tr> -<tr><td align="left" valign="top">• <a href="Buffers.html">Buffers</a></td><td> </td><td align="left" valign="top">Send data to the GPU. +<tr><td align="left" valign="top">• <a href="Render-Settings.html">Render Settings</a></td><td> </td><td align="left" valign="top">Depth tests, stencil tests, polygon modes, etc. </td></tr> -<tr><td align="left" valign="top">• <a href="Shaders.html">Shaders</a></td><td> </td><td align="left" valign="top">Create custom GPU programs. +<tr><td align="left" valign="top">• <a href="Rendering-Engine.html">Rendering Engine</a></td><td> </td><td align="left" valign="top">Rendering state management. </td></tr> </table> |