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authorDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
commit0e699be281c8dea53e589e08a5831837e0eae7ea (patch)
tree4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Graphics.html
parent38daa330f2194de5f39cd41b270c89d7b2e94427 (diff)
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r--manuals/chickadee/Graphics.html34
1 files changed, 19 insertions, 15 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
index 60ba1f8..31a2c83 100644
--- a/manuals/chickadee/Graphics.html
+++ b/manuals/chickadee/Graphics.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -33,7 +33,7 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="API-Reference.html" rel="up" title="API Reference">
<link href="Colors.html" rel="next" title="Colors">
-<link href="Grid.html" rel="prev" title="Grid">
+<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -85,7 +85,7 @@ ul.no-bullet {list-style: none}
Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<span id="Graphics-1"></span><h3 class="section">2.3 Graphics</h3>
+<span id="Graphics-1"></span><h3 class="section">5.3 Graphics</h3>
<p>Chickadee aims to make hardware-accelerated graphics rendering as
simple and efficient as possible by providing high-level APIs that
@@ -99,33 +99,37 @@ blocks to implement additional rendering techniques.
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">&bull; <a href="Colors.html" accesskey="1">Colors</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Such pretty colors...
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Textures.html" accesskey="2">Textures</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+<tr><td align="left" valign="top">&bull; <a href="Textures.html" accesskey="2">Textures</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images, tile atlases, cube maps, etc.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Sprites.html" accesskey="3">Sprites</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="9_002dPatches.html" accesskey="4">9-Patches</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Scalable bitmap boxes.
+<tr><td align="left" valign="top">&bull; <a href="Fonts.html" accesskey="4">Fonts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Fonts.html" accesskey="5">Fonts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
+<tr><td align="left" valign="top">&bull; <a href="Vector-Paths.html" accesskey="5">Vector Paths</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw filled and stroked paths.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Vector-Paths.html" accesskey="6">Vector Paths</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw filled and stroked paths.
+<tr><td align="left" valign="top">&bull; <a href="Particles.html" accesskey="6">Particles</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Pretty little flying pieces!
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Particles.html" accesskey="7">Particles</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Pretty little flying pieces!
+<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html" accesskey="7">Tile Maps</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html" accesskey="8">Tile Maps</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
+<tr><td align="left" valign="top">&bull; <a href="Models.html" accesskey="8">Models</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Load 3D models from disk.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="3D-Models.html" accesskey="9">3D Models</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Spinning teapots everywhere.
+<tr><td align="left" valign="top">&bull; <a href="Lights.html" accesskey="9">Lights</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Dynamic 3D lighting.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Blending.html">Blending</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+<tr><td align="left" valign="top">&bull; <a href="Skyboxes.html">Skyboxes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Backgrounds for 3D environments.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Meshes.html">Meshes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">3D meshes and materials.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Buffers.html">Buffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Send data to the GPU.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html">Shaders</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html">Framebuffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Viewports.html">Viewports</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to a particular area.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html">Rendering Engine</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Buffers.html">Buffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Send data to the GPU.
+<tr><td align="left" valign="top">&bull; <a href="Render-Settings.html">Render Settings</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Depth tests, stencil tests, polygon modes, etc.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Shaders.html">Shaders</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html">Rendering Engine</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
</td></tr>
</table>