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authorDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
commit0e699be281c8dea53e589e08a5831837e0eae7ea (patch)
tree4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Getting-Started.html
parent38daa330f2194de5f39cd41b270c89d7b2e94427 (diff)
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
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+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
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+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
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+<title>Getting Started (The Chickadee Game Toolkit)</title>
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+<span id="Getting-Started"></span><div class="header">
+<p>
+Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Getting-Started-1"></span><h2 class="chapter">2 Getting Started</h2>
+
+<p>One of the simplest programs we can make with Chickadee is rendering
+the text &ldquo;Hello, world&rdquo; on screen. Here&rsquo;s what that looks like:
+</p>
+<div class="example">
+<pre class="example">(define (draw alpha)
+ (draw-text &quot;Hello, world!&quot; (vec2 64.0 240.0)))
+</pre></div>
+
+<p>The <code>draw</code> procedure is called frequently to draw the game scene.
+For the sake of simplicity, we will ignore the <code>alpha</code> variable
+in this tutorial.
+</p>
+<p>To run this program, we&rsquo;ll use the <code>chickadee play</code> command:
+</p>
+<div class="example">
+<pre class="example">chickadee play hello.scm
+</pre></div>
+
+<p>This is a good start, but it&rsquo;s boring. Let&rsquo;s make the text move!
+</p>
+<div class="example">
+<pre class="example">(define position (vec2 0.0 240.0))
+
+(define (draw alpha)
+ (draw-text &quot;Hello, world!&quot; position))
+
+(define (update dt)
+ (set-vec2-x! position (+ (vec2-x position) (* 100.0 dt))))
+</pre></div>
+
+<p>The <code>vec2</code> type is used to store 2D coordinates
+(see <a href="Vectors.html">Vectors</a>.) A variable named <code>position</code> contains the
+position where the text should be rendered. A new hook called
+<code>update</code> has been added to handle the animation. This hook is
+called frequently to update the state of the game. The variable
+<code>dt</code> (short for &ldquo;delta-time&rdquo;) contains the amount of time that
+has passed since the last update, in seconds. Putting it all
+together, this update procedure is incrementing the x coordinate of
+the position by 100 pixels per second.
+</p>
+<p>This is neat, but after a few seconds the text moves off the screen
+completely, never to be seen again. It would be better if the text
+bounced back and forth against the sides of the window.
+</p>
+<div class="example">
+<pre class="example">(define position (vec2 0.0 240.0))
+
+(define (draw alpha)
+ (draw-text &quot;Hello, world!&quot; position))
+
+(define (update dt)
+ (update-agenda dt))
+
+(define (update-x x)
+ (set-vec2-x! position x))
+
+(let ((start 0.0)
+ (end 536.0)
+ (duration 4.0))
+ (script
+ (while #t
+ (tween duration start end update-x)
+ (tween duration end start update-x))))
+</pre></div>
+
+<p>This final example uses Chickadee&rsquo;s scripting features
+(see <a href="Scripting.html">Scripting</a>) to bounce the text between the edges of the window
+indefinitely using the handy <code>tween</code> procedure. The only thing
+the <code>update</code> procedure needs to do now is advance the clock of
+the &ldquo;agenda&rdquo; (the thing that runs scripts.) The script takes care
+of the rest.
+</p>
+<p>This quick tutorial has hopefully given you a taste of what you can do
+with Chickadee. The rest of this manual gets into all of the details
+that were glossed over, and much more. Try rendering a sprite,
+playing a sound effect, or handling keyboard input. But most
+importantly: Have fun!
+</p>
+<hr>
+<div class="header">
+<p>
+Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
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