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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Framebuffers.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/Framebuffers.html')
-rw-r--r--manuals/chickadee/Framebuffers.html29
1 files changed, 9 insertions, 20 deletions
diff --git a/manuals/chickadee/Framebuffers.html b/manuals/chickadee/Framebuffers.html
index 8eb50ce..f12e227 100644
--- a/manuals/chickadee/Framebuffers.html
+++ b/manuals/chickadee/Framebuffers.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Framebuffers (The Chickadee Game Toolkit)</title>
@@ -38,23 +38,14 @@ http://www.texinfo.org/ (GNU Texinfo).
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
-blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
-blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
-pre.smalldisplay {font-family: inherit; font-size: smaller}
-pre.smallexample {font-size: smaller}
-pre.smallformat {font-family: inherit; font-size: smaller}
-pre.smalllisp {font-size: smaller}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -89,14 +80,12 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Framebuffers"></a>
-<div class="header">
+<span id="Framebuffers"></span><div class="header">
<p>
Next: <a href="Viewports.html#Viewports" accesskey="n" rel="next">Viewports</a>, Previous: <a href="Blending.html#Blending" accesskey="p" rel="prev">Blending</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Framebuffers-1"></a>
-<h4 class="subsection">2.3.8 Framebuffers</h4>
+<span id="Framebuffers-1"></span><h4 class="subsection">2.3.10 Framebuffers</h4>
<p>A framebuffer is a chunk of memory that the GPU can render things
onto. By default, the framebuffer that is used for rendering is the
@@ -109,7 +98,7 @@ post-processing shader could do any number of things: scaling,
antialiasing, motion blur, etc.
</p>
<dl>
-<dt><a name="index-make_002dframebuffer"></a>Procedure: <strong>make-framebuffer</strong> <em>width height [#:min-filter <code>linear</code>] [#:mag-filter <code>linear</code>] [#:wrap-s <code>repeat</code>] [#:wrap-t <code>repeat</code>]</em></dt>
+<dt id="index-make_002dframebuffer">Procedure: <strong>make-framebuffer</strong> <em>width height [#:min-filter <code>linear</code>] [#:mag-filter <code>linear</code>] [#:wrap-s <code>repeat</code>] [#:wrap-t <code>repeat</code>]</em></dt>
<dd>
<p>Create a new framebuffer that is <var>width</var> pixels wide and <var>height</var> pixels high.
</p>
@@ -121,23 +110,23 @@ the best choice for pixel art games.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_003f"></a>Procedure: <strong>framebuffer?</strong> <em>obj</em></dt>
+<dt id="index-framebuffer_003f">Procedure: <strong>framebuffer?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a framebuffer.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_002dtexture"></a>Procedure: <strong>framebuffer-texture</strong> <em>fb</em></dt>
+<dt id="index-framebuffer_002dtexture">Procedure: <strong>framebuffer-texture</strong> <em>fb</em></dt>
<dd><p>Return the texture backing the framebuffer <var>fb</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_002dviewport"></a>Procedure: <strong>framebuffer-viewport</strong> <em>fb</em></dt>
+<dt id="index-framebuffer_002dviewport">Procedure: <strong>framebuffer-viewport</strong> <em>fb</em></dt>
<dd><p>Return the default viewport (see <a href="Viewports.html#Viewports">Viewports</a>) used by the
framebuffer <var>fb</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-null_002dframebuffer"></a>Procedure: <strong>null-framebuffer</strong></dt>
+<dt id="index-null_002dframebuffer">Procedure: <strong>null-framebuffer</strong></dt>
<dd><p>The default framebuffer.
</p></dd></dl>