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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
commit279f17ac0e1b3d019c2b294098e834d249376686 (patch)
tree47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Framebuffers.html
parent7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff)
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Framebuffers.html')
-rw-r--r--manuals/chickadee/Framebuffers.html18
1 files changed, 10 insertions, 8 deletions
diff --git a/manuals/chickadee/Framebuffers.html b/manuals/chickadee/Framebuffers.html
index d7bedc4..8eb50ce 100644
--- a/manuals/chickadee/Framebuffers.html
+++ b/manuals/chickadee/Framebuffers.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
@@ -31,7 +33,7 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html#Graphics" rel="up" title="Graphics">
<link href="Viewports.html#Viewports" rel="next" title="Viewports">
-<link href="Shaders.html#Shaders" rel="prev" title="Shaders">
+<link href="Blending.html#Blending" rel="prev" title="Blending">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -90,11 +92,11 @@ ul.no-bullet {list-style: none}
<a name="Framebuffers"></a>
<div class="header">
<p>
-Next: <a href="Viewports.html#Viewports" accesskey="n" rel="next">Viewports</a>, Previous: <a href="Shaders.html#Shaders" accesskey="p" rel="prev">Shaders</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Viewports.html#Viewports" accesskey="n" rel="next">Viewports</a>, Previous: <a href="Blending.html#Blending" accesskey="p" rel="prev">Blending</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Framebuffers-1"></a>
-<h4 class="subsection">2.3.10 Framebuffers</h4>
+<h4 class="subsection">2.3.8 Framebuffers</h4>
<p>A framebuffer is a chunk of memory that the GPU can render things
onto. By default, the framebuffer that is used for rendering is the
@@ -107,7 +109,7 @@ post-processing shader could do any number of things: scaling,
antialiasing, motion blur, etc.
</p>
<dl>
-<dt><a name="index-make_002dframebuffer"></a>Procedure: <strong>make-framebuffer</strong> <em><var>width</var> <var>height</var> [#:min-filter 'linear] [#:mag-filter 'linear] [#:wrap-s 'repeat] [#:wrap-t 'repeat]</em></dt>
+<dt><a name="index-make_002dframebuffer"></a>Procedure: <strong>make-framebuffer</strong> <em>width height [#:min-filter <code>linear</code>] [#:mag-filter <code>linear</code>] [#:wrap-s <code>repeat</code>] [#:wrap-t <code>repeat</code>]</em></dt>
<dd>
<p>Create a new framebuffer that is <var>width</var> pixels wide and <var>height</var> pixels high.
</p>
@@ -119,17 +121,17 @@ the best choice for pixel art games.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_003f"></a>Procedure: <strong>framebuffer?</strong> <em><var>obj</var></em></dt>
+<dt><a name="index-framebuffer_003f"></a>Procedure: <strong>framebuffer?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a framebuffer.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_002dtexture"></a>Procedure: <strong>framebuffer-texture</strong> <em><var>fb</var></em></dt>
+<dt><a name="index-framebuffer_002dtexture"></a>Procedure: <strong>framebuffer-texture</strong> <em>fb</em></dt>
<dd><p>Return the texture backing the framebuffer <var>fb</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-framebuffer_002dviewport"></a>Procedure: <strong>framebuffer-viewport</strong> <em><var>fb</var></em></dt>
+<dt><a name="index-framebuffer_002dviewport"></a>Procedure: <strong>framebuffer-viewport</strong> <em>fb</em></dt>
<dd><p>Return the default viewport (see <a href="Viewports.html#Viewports">Viewports</a>) used by the
framebuffer <var>fb</var>.
</p></dd></dl>