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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
commit279f17ac0e1b3d019c2b294098e834d249376686 (patch)
tree47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Fonts.html
parent7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff)
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Fonts.html')
-rw-r--r--manuals/chickadee/Fonts.html84
1 files changed, 30 insertions, 54 deletions
diff --git a/manuals/chickadee/Fonts.html b/manuals/chickadee/Fonts.html
index a4ed5c6..d65d67c 100644
--- a/manuals/chickadee/Fonts.html
+++ b/manuals/chickadee/Fonts.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
@@ -30,7 +32,7 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="Index.html#Index" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html#Graphics" rel="up" title="Graphics">
-<link href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" rel="next" title="Blending and Depth Testing">
+<link href="Particles.html#Particles" rel="next" title="Particles">
<link href="Lines-and-Shapes.html#Lines-and-Shapes" rel="prev" title="Lines and Shapes">
<style type="text/css">
<!--
@@ -90,91 +92,70 @@ ul.no-bullet {list-style: none}
<a name="Fonts"></a>
<div class="header">
<p>
-Next: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="n" rel="next">Blending and Depth Testing</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Particles.html#Particles" accesskey="n" rel="next">Particles</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Fonts-1"></a>
-<h4 class="subsection">2.3.6 Fonts</h4>
-
-<p>Unlike the traditional TrueType font format that many are accustomed
-to, Chickadee loads and renders bitmap fonts in the
-<a href="http://www.angelcode.com/products/bmfont/doc/file_format.html">Angel Code format</a>. But why use this seemingly obscure format? It&rsquo;s
-easy to find TTFs but not easy to find FNTs (the canonical file
-extension used for Angel Code fonts) and bitmap fonts don&rsquo;t scale
-well. The reason is efficiency.
-</p>
-<p>If all of the glyphs of a font are pre-rendered and packed into an
-image file then it becomes possible to use a texture atlas
-(see <a href="Textures.html#Textures">Textures</a>) and a sprite batch (see <a href="Sprites.html#Sprites">Sprites</a>) when
-rendering, which is a more efficient way to render fonts than using,
-say, <a href="https://www.libsdl.org/projects/SDL_ttf/">SDL_ttf</a> or other
-solutions that involve using the FreeType library directly.
-</p>
-<p>Now what about scaling? In libraries that use TTF fonts, one must
-choose the size that the glyphs will be rasterized at up front. To
-use <code>n</code> sizes of the same font, one must load <code>n</code> variants
-of that font. If the size of the text is dynamic, some kind of
-texture scaling algorithm must be used and the text will inevitably
-look blurry. At first glance, using bitmap fonts seem to have an even
-worse issue. Instead of just loading the same font <code>n</code> times at
-different sizes, one would need to generate <code>n</code> image files for
-each font size needed. This is where the &ldquo;signed distance field&rdquo;
-rendering technique comes in. Introduced by
-<a href="http://www.valvesoftware.com/.../2007/SIGGRAPH2007_AlphaTestedMagnification.pdf">Valve</a> in 2007, signed distance field fonts can be efficiently stored
-in a bitmap and be rendered at arbitrary scale factors with good
-results.
+<h4 class="subsection">2.3.5 Fonts</h4>
+
+<p>Printing text to the screen is quite easy:
</p>
-<p>While Chickadee does not yet offer a tool for converting TTF fonts
-into FNT fonts, tools such as
-<a href="https://github.com/libgdx/libgdx/wiki/Hiero">Hiero</a> may be used
-in the meantime.
+<div class="example">
+<pre class="example">(draw-text &quot;Hello, world&quot; (vec2 100.0 100.0))
+</pre></div>
+
+<p>Chickadee loads and renders bitmap fonts in the
+<a href="http://www.angelcode.com/products/bmfont/doc/file_format.html">Angel Code format</a>. A default font named &ldquo;Good Neighbors&rdquo; is
+built-in to Chickadee and is used for all text rendering operations
+where a font is not specified, as is the case in the above example.
</p>
<p>The following procedures can be found in the <code>(chickadee render
-font)</code> module.
+font)</code> module:
</p>
<dl>
-<dt><a name="index-load_002dfont"></a>Procedure: <strong>load-font</strong> <em><var>file</var></em></dt>
-<dd><p>Load the Angel Code formatted XML document in <var>file</var> and return a
-new font object.
+<dt><a name="index-load_002dfont"></a>Procedure: <strong>load-font</strong> <em>file</em></dt>
+<dd><p>Load the Angel Code font (in either XML or FNT format) in <var>file</var>
+and return a new font object.
</p></dd></dl>
<dl>
-<dt><a name="index-font_003f"></a>Procedure: <strong>font?</strong> <em><var>obj</var></em></dt>
+<dt><a name="index-font_003f"></a>Procedure: <strong>font?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a font object.
</p></dd></dl>
<dl>
-<dt><a name="index-font_002dface"></a>Procedure: <strong>font-face</strong> <em><var>font</var></em></dt>
+<dt><a name="index-font_002dface"></a>Procedure: <strong>font-face</strong> <em>font</em></dt>
<dd><p>Return the name of <var>font</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-font_002dline_002dheight"></a>Procedure: <strong>font-line-height</strong> <em><var>font</var></em></dt>
+<dt><a name="index-font_002dline_002dheight"></a>Procedure: <strong>font-line-height</strong> <em>font</em></dt>
<dd><p>Return the line height of <var>font</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-font_002dline_002dheight-1"></a>Procedure: <strong>font-line-height</strong> <em><var>font</var></em></dt>
+<dt><a name="index-font_002dline_002dheight-1"></a>Procedure: <strong>font-line-height</strong> <em>font</em></dt>
<dd><p>Return the line height of <var>font</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-font_002dbold_003f"></a>Procedure: <strong>font-bold?</strong> <em><var>font</var></em></dt>
+<dt><a name="index-font_002dbold_003f"></a>Procedure: <strong>font-bold?</strong> <em>font</em></dt>
<dd><p>Return <code>#t</code> if <var>font</var> is a bold font.
</p></dd></dl>
<dl>
-<dt><a name="index-font_002ditalic_003f"></a>Procedure: <strong>font-italic?</strong> <em><var>font</var></em></dt>
+<dt><a name="index-font_002ditalic_003f"></a>Procedure: <strong>font-italic?</strong> <em>font</em></dt>
<dd><p>Return <code>#t</code> if <var>font</var> is an italicized font.
</p></dd></dl>
<dl>
-<dt><a name="index-draw_002dtext"></a>Procedure: <strong>draw-text</strong> <em><var>font</var> <var>text</var> <var>position</var></em></dt>
-<dd><p>[#:origin] [#:scale] [#:rotation] [#:blend-mode]
+<dt><a name="index-draw_002dtext"></a>Procedure: <strong>draw-text</strong> <em>text position</em></dt>
+<dd><p>[#:font] [#:origin] [#:scale] [#:rotation] [#:blend-mode]
[#:start 0] [#:end <code>(string-length text)</code>]
</p>
<p>Draw the string <var>text</var> with the first character starting at
-<var>position</var> using <var>font</var>.
+<var>position</var> using <var>font</var>. If <var>font</var> is not specified, a
+built-in font is used.
</p>
<div class="example">
<pre class="example">(draw-text font &quot;Hello, world!&quot; (vec2 128.0 128.0))
@@ -187,11 +168,6 @@ arguments.
the other arguments.
</p></dd></dl>
-<hr>
-<div class="header">
-<p>
-Next: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="n" rel="next">Blending and Depth Testing</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
-</div>