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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
commit279f17ac0e1b3d019c2b294098e834d249376686 (patch)
tree47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Blending.html
parent7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff)
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
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+or any later version published by the Free Software Foundation;
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+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
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+
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
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+http://www.texinfo.org/ (GNU Texinfo).
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+<title>Blending (The Chickadee Game Toolkit)</title>
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+<p>
+Next: <a href="Framebuffers.html#Framebuffers" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="Particles.html#Particles" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Blending-1"></a>
+<h4 class="subsection">2.3.7 Blending</h4>
+
+<p>Rendering a scene often involves drawing layers of objects that
+overlap each other. Blending determines how two overlapping pixels
+are combined in the final image that is rendered to the screen.
+Chickadee provides the following blend modes:
+</p>
+<ul>
+<li> <code>replace</code>
+Use the latest color, ignoring all others.
+
+</li><li> <code>alpha</code>
+Blend pixels according to the values of their alpha channels. This is
+the most commonly used blend mode and thus is Chickadee&rsquo;s default
+mode.
+
+</li><li> <code>add</code>
+Add all pixel color values together. The more colors blended
+together, the more white the final color becomes.
+
+</li><li> <code>subtract</code>
+Subtract all pixel color values. The more colors blended together,
+the more black the final color becomes.
+
+</li><li> <code>multiply</code>
+
+</li><li> <code>darken</code>
+
+</li><li> <code>lighten</code>
+
+</li><li> <code>screen</code>
+
+</li></ul>
+
+
+
+
+</body>
+</html>