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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Bezier-Curves.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/Bezier-Curves.html')
-rw-r--r--manuals/chickadee/Bezier-Curves.html37
1 files changed, 13 insertions, 24 deletions
diff --git a/manuals/chickadee/Bezier-Curves.html b/manuals/chickadee/Bezier-Curves.html
index ff04e6b..c7dd693 100644
--- a/manuals/chickadee/Bezier-Curves.html
+++ b/manuals/chickadee/Bezier-Curves.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Bezier Curves (The Chickadee Game Toolkit)</title>
@@ -38,23 +38,14 @@ http://www.texinfo.org/ (GNU Texinfo).
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
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div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
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kbd {font-style: oblique}
pre.display {font-family: inherit}
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span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -89,14 +80,12 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Bezier-Curves"></a>
-<div class="header">
+<span id="Bezier-Curves"></span><div class="header">
<p>
Next: <a href="Path-Finding.html#Path-Finding" accesskey="n" rel="next">Path Finding</a>, Previous: <a href="Easings.html#Easings" accesskey="p" rel="prev">Easings</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Bezier-Curves-1"></a>
-<h4 class="subsection">2.2.8 Bezier Curves</h4>
+<span id="Bezier-Curves-1"></span><h4 class="subsection">2.2.8 Bezier Curves</h4>
<p>The <code>(chickadee math bezier)</code> module provides an API for
describing cubic Bezier curves in 2D space. These curves are notably
@@ -112,39 +101,39 @@ mostly for visualizing and debugging curves that would be unseen in
the final game. See See <a href="Lines-and-Shapes.html#Lines-and-Shapes">Lines and Shapes</a> for more information.
</p>
<dl>
-<dt><a name="index-make_002dbezier_002dcurve"></a>Procedure: <strong>make-bezier-curve</strong> <em>p0 p1 p2 p3</em></dt>
+<dt id="index-make_002dbezier_002dcurve">Procedure: <strong>make-bezier-curve</strong> <em>p0 p1 p2 p3</em></dt>
<dd><p>Return a new Bezier curve object whose starting point is <var>p0</var>,
ending point is <var>p3</var>, and control points are <var>p1</var> and
<var>p2</var>. All points are 2D vectors.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_003f"></a>Procedure: <strong>bezier-curve?</strong> <em>obj</em></dt>
+<dt id="index-bezier_002dcurve_003f">Procedure: <strong>bezier-curve?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a Bezier curve.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dp0"></a>Procedure: <strong>bezier-curve-p0</strong> <em>bezier</em></dt>
+<dt id="index-bezier_002dcurve_002dp0">Procedure: <strong>bezier-curve-p0</strong> <em>bezier</em></dt>
<dd><p>Return the starting point of <var>bezier</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dp1"></a>Procedure: <strong>bezier-curve-p1</strong> <em>bezier</em></dt>
+<dt id="index-bezier_002dcurve_002dp1">Procedure: <strong>bezier-curve-p1</strong> <em>bezier</em></dt>
<dd><p>Return the first control point of <var>bezier</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dp2"></a>Procedure: <strong>bezier-curve-p2</strong> <em>bezier</em></dt>
+<dt id="index-bezier_002dcurve_002dp2">Procedure: <strong>bezier-curve-p2</strong> <em>bezier</em></dt>
<dd><p>Return the second control point of <var>bezier</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dp3"></a>Procedure: <strong>bezier-curve-p3</strong> <em>bezier</em></dt>
+<dt id="index-bezier_002dcurve_002dp3">Procedure: <strong>bezier-curve-p3</strong> <em>bezier</em></dt>
<dd><p>Return the end point of <var>bezier</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dpath"></a>Procedure: <strong>bezier-path</strong> <em>. control-points</em></dt>
+<dt id="index-bezier_002dpath">Procedure: <strong>bezier-path</strong> <em>. control-points</em></dt>
<dd><p>Return a list of connected bezier curves defined by
<var>control-points</var>. The first curve is defined by the first 4
arguments and every additional curve thereafter requires 3 additional
@@ -152,14 +141,14 @@ arguments.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dpoint_002dat"></a>Procedure: <strong>bezier-curve-point-at</strong> <em>bezier t</em></dt>
+<dt id="index-bezier_002dcurve_002dpoint_002dat">Procedure: <strong>bezier-curve-point-at</strong> <em>bezier t</em></dt>
<dd><p>Return the coordinates for <var>bezier</var> at <var>t</var> (a value in the
range [0, 1] representing how far from the start of the curve to
check) as a 2D vector.
</p></dd></dl>
<dl>
-<dt><a name="index-bezier_002dcurve_002dpoint_002dat_0021"></a>Procedure: <strong>bezier-curve-point-at!</strong> <em>dest bezier t</em></dt>
+<dt id="index-bezier_002dcurve_002dpoint_002dat_0021">Procedure: <strong>bezier-curve-point-at!</strong> <em>dest bezier t</em></dt>
<dd><p>Modify the 2D vector <var>dest</var> in-place to contain the coordinates
for <var>bezier</var> at <var>t</var>.
</p></dd></dl>