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authorDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
commit0e699be281c8dea53e589e08a5831837e0eae7ea (patch)
tree4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Array-Lists.html
parent38daa330f2194de5f39cd41b270c89d7b2e94427 (diff)
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
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+Permission is granted to copy, distribute and/or modify this document
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+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
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+<title>Array Lists (The Chickadee Game Toolkit)</title>
+
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+<link href="Data-Structures.html" rel="up" title="Data Structures">
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+<body lang="en">
+<span id="Array-Lists"></span><div class="header">
+<p>
+Next: <a href="Queues.html" accesskey="n" rel="next">Queues</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Array-Lists-1"></span><h4 class="subsection">5.6.1 Array Lists</h4>
+
+<p>The <code>(chickadee data array-list)</code> module provides an array/vector
+that dynamically expands to hold all of the data that is added to it.
+It is named after the <code>ArrayList</code> class in Java.
+</p>
+<p>In addition to being used as a dynamic vector, it can also be used as
+a stack via the <code>array-list-push!</code> and <var>array-list-pop!</var>
+procedures.
+</p>
+<dl>
+<dt id="index-make_002darray_002dlist">Procedure: <strong>make-array-list</strong> <em>[initial-capacity]</em></dt>
+<dd><p>Return a new empty array list with an initial capacity of
+<var>initial-capacity</var>, or 32 by default.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist">Procedure: <strong>array-list</strong> <em>items ...</em></dt>
+<dd><p>Return a new array list with <var>items</var> in it.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_003f">Procedure: <strong>array-list?</strong> <em>obj</em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is an array list.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dempty_003f">Procedure: <strong>array-list-empty?</strong> <em>array-list</em></dt>
+<dd><p>Return <code>#t</code> if <var>array-list</var> is empty.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dsize">Procedure: <strong>array-list-size</strong> <em>array-list</em></dt>
+<dd><p>Return the current size of <var>array-list</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dref">Procedure: <strong>array-list-ref</strong> <em>array-list i</em></dt>
+<dd><p>Return the item in <var>array-list</var> at index <var>i</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dset_0021">Procedure: <strong>array-list-set!</strong> <em>array-list i value</em></dt>
+<dd><p>Set the value in <var>array-list</var> at index <var>i</var> to <var>value</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dpush_0021">Procedure: <strong>array-list-push!</strong> <em>array-list item</em></dt>
+<dd><p>Append <var>item</var> to <var>array-list</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dpop_0021">Procedure: <strong>array-list-pop!</strong> <em>array-list</em></dt>
+<dd><p>Remove and return the last object in <var>array-list</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002ddelete_0021">Procedure: <strong>array-list-delete!</strong> <em>array-list item [#:equal? equal?] [#:fast? #f]</em></dt>
+<dd><p>Delete <var>item</var> from <var>array-list</var>. Use <var>equal?</var> as the
+equivalence predicate, which defaults to Guile&rsquo;s <code>equal?</code>
+procedure. By default, deletion preserves the order of the array, but
+takes linear time in the worst case. If <var>fast?</var> is <code>#t</code> then
+<var>item</var> will deleted in constant time, but order is not preserved.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dclear_0021">Procedure: <strong>array-list-clear!</strong> <em>array-list</em></dt>
+<dd><p>Remove all items from <var>array-list</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dfor_002deach">Procedure: <strong>array-list-for-each</strong> <em>proc array-list</em></dt>
+<dd><p>Apply PROC with each item in <var>array-list</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-array_002dlist_002dfold">Procedure: <strong>array-list-fold</strong> <em>proc init array-list</em></dt>
+<dd><p>Apply <var>proc</var> to all items in <var>array-list</var> to build a result and
+return that result. <var>init</var> is the initial result. If there are
+no objects in the vicinity of <var>rect</var>, just <var>init</var> is returned.
+</p></dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Queues.html" accesskey="n" rel="next">Queues</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>