diff options
author | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
commit | 0e699be281c8dea53e589e08a5831837e0eae7ea (patch) | |
tree | 4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/9_002dPatches.html | |
parent | 38daa330f2194de5f39cd41b270c89d7b2e94427 (diff) |
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/9_002dPatches.html')
-rw-r--r-- | manuals/chickadee/9_002dPatches.html | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/manuals/chickadee/9_002dPatches.html b/manuals/chickadee/9_002dPatches.html deleted file mode 100644 index 0f6dd96..0000000 --- a/manuals/chickadee/9_002dPatches.html +++ /dev/null @@ -1,131 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>9-Patches (The Chickadee Game Toolkit)</title> - -<meta name="description" content="9-Patches (The Chickadee Game Toolkit)"> -<meta name="keywords" content="9-Patches (The Chickadee Game Toolkit)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html" rel="up" title="Graphics"> -<link href="Fonts.html" rel="next" title="Fonts"> -<link href="Sprites.html" rel="prev" title="Sprites"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="g_t9_002dPatches"></span><div class="header"> -<p> -Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="g_t9_002dPatches-1"></span><h4 class="subsection">2.3.4 9-Patches</h4> - -<p>A 9-patch is a method of rendering a texture so that it can be -stretched to cover an area of any size without becoming distorted. -This is achieved by dividing up the sprite into nine regions: -</p> -<ul> -<li> the center, which can be stretched or tiled horizontally and vertically -</li><li> the four corners, which are never stretched or tiled -</li><li> the left and right sides, which can be stretched or tiled vertically -</li><li> the top and bottom sides, which can be stretched or tiled horizontally -</li></ul> - -<p>The most common application of this technique is for graphical user -interface widgets like buttons and dialog boxes which are often -dynamically resizable. By using a 9-patch, they can be rendered at -any size without scaling artifacts. -</p> -<dl> -<dt id="index-draw_002d9_002dpatch">Procedure: <strong>draw-9-patch</strong> <em>texture rect [#:margin 0] [#:top-margin margin] [#:bottom-margin margin] [#:left-margin margin] [#:right-margin margin] [#:mode stretch] [#:origin] [#:scale] [#:rotation] [#:blend-mode] [#:tint white]</em></dt> -<dd> -<p>Draw a 9-patch over the area <var>rect</var> using <var>texture</var> whose -stretchable/tileable patches are defined by the given margin -measurements. The corners are never stretched/tiled, the left and -right edges will be stretched/tiled vertically, the top and bottom -edges may be stretched/tiled horizontally, and the center may be -stretched/tiled in both directions. -</p> -<p><var>mode</var> may be either <code>stretch</code> (the default) or <code>tile</code>. -</p> -<p><var>margin</var> specifies the margin size for all sides of the 9-patch. -To make margins of differing sizes, the <var>top-margin</var>, -<var>bottom-margin</var>, <var>left-margin</var>, and <var>right-margin</var> -arguments may be used. -</p> -<p>Refer to <code>draw-sprite</code> (see <a href="Sprites.html">Sprites</a>) for information about -the other arguments as they are the same. -</p></dd></dl> - - - - -</body> -</html> |