summaryrefslogtreecommitdiff
path: root/manuals/chickadee/3D-Models.html
diff options
context:
space:
mode:
authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/3D-Models.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/3D-Models.html')
-rw-r--r--manuals/chickadee/3D-Models.html157
1 files changed, 157 insertions, 0 deletions
diff --git a/manuals/chickadee/3D-Models.html b/manuals/chickadee/3D-Models.html
new file mode 100644
index 0000000..1e6d2ca
--- /dev/null
+++ b/manuals/chickadee/3D-Models.html
@@ -0,0 +1,157 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>3D Models (The Chickadee Game Toolkit)</title>
+
+<meta name="description" content="3D Models (The Chickadee Game Toolkit)">
+<meta name="keywords" content="3D Models (The Chickadee Game Toolkit)">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Blending.html#Blending" rel="next" title="Blending">
+<link href="Particles.html#Particles" rel="prev" title="Particles">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+@media (min-width: 1140px) {
+ body {
+ margin-left: 14rem;
+ margin-right: 4rem;
+ max-width: 52rem;
+ }
+}
+
+@media (min-width: 800px) and (max-width: 1140px) {
+ body {
+ margin-left: 6rem;
+ margin-right: 4rem;
+ max-width: 52rem;
+ }
+}
+
+@media (max-width: 800px) {
+ body {
+ margin: 1rem;
+ }
+}
+
+-->
+</style>
+<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
+
+
+</head>
+
+<body lang="en">
+<span id="g_t3D-Models"></span><div class="header">
+<p>
+Next: <a href="Blending.html#Blending" accesskey="n" rel="next">Blending</a>, Previous: <a href="Particles.html#Particles" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="g_t3D-Models-1"></span><h4 class="subsection">2.3.8 3D Models</h4>
+
+<p><em>Disclaimer: Chickadee is alpha software, but 3D model support is
+even more alpha than that. There are many missing features in both
+the model loading and rendering components, so set your expectations
+accordingly!</em>
+</p>
+<p>Chickadee can load and render 3D models in the classic OBJ and more
+modern glTF 2.0 formats.
+</p>
+<p>Here&rsquo;s some basic boilerplate to render a 3D model:
+</p>
+<div class="example">
+<pre class="example">(use-modules (chickadee)
+ (chickadee math)
+ (chickadee math matrix)
+ (chickadee render model))
+
+(define model #f)
+(define projection-matrix
+ (perspective-projection (/ pi 3.0) (/ 4.0 3.0) 0.1 500.0))
+;; Adjust these 2 matrices so that you can actually see the model.
+(define view-matrix (make-identity-matrix4))
+(define model-matrix (make-identity-matrix4))
+
+(define (load)
+ (set! model (load-obj &quot;model.obj&quot;))
+
+(define (draw alpha)
+ (with-projection projection-matrix
+ (with-depth-test #t
+ (draw-model model model-matrix view-matrix))))
+
+(run-game #:load load #:draw draw)
+</pre></div>
+
+<dl>
+<dt id="index-load_002dobj">Procedure: <strong>load-obj</strong> <em>file-name</em></dt>
+<dd><p>Load the OBJ formatted model in <var>file-name</var> and return a 3D model
+object.
+</p>
+<p>OBJ models are rendered using a Phong lighting model, which is a
+work-in-progress.
+</p></dd></dl>
+
+<dl>
+<dt id="index-load_002dgltf">Procedure: <strong>load-gltf</strong> <em>file-name</em></dt>
+<dd><p>Load the glTF 2.0 formatted model in <var>file-name</var> and return a 3D
+model object.
+</p>
+<p>glTF models are rendered using a physically based lighting model,
+which is currently a stub to be implemented later.
+</p></dd></dl>
+
+<dl>
+<dt id="index-model_003f">Procedure: <strong>model?</strong> <em>obj</em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is a 3D model.
+</p></dd></dl>
+
+<dl>
+<dt id="index-draw_002dmodel">Procedure: <strong>draw-model</strong> <em>model model-matrix view-matrix</em></dt>
+<dd><p>Render <var>model</var> with the transformation matrices <var>model-matrix</var>
+and <var>view-matrix</var> applied.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>