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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:27 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:52 -0400
commitfd07253640bbd6a81300ef0c801fff930abecbce (patch)
tree55ae830a2dd2685fb16f85b3d553fda8f78eae7c /haunt.scm
parent279f17ac0e1b3d019c2b294098e834d249376686 (diff)
Update chickadee project page.
Diffstat (limited to 'haunt.scm')
-rw-r--r--haunt.scm19
1 files changed, 10 insertions, 9 deletions
diff --git a/haunt.scm b/haunt.scm
index c9761e3..a3f3aa2 100644
--- a/haunt.scm
+++ b/haunt.scm
@@ -518,21 +518,21 @@ parenthetically inclined game developers need to make games in
Scheme.")
(p "Here is the obligatory “Hello, world” program:")
,(highlight-scheme
- "(use-modules (chickadee math vector)
- (chickadee render font)
- (chickadee sdl))
+ "(use-modules (chickadee)
+ (chickadee math vector)
+ (chickadee render font))
(define (draw alpha)
(draw-text \"Hello, world!\" #v(260.0 240.0)))
-(run-game/sdl #:draw draw)
+(run-game #:draw draw)
")
(p "And here's how to draw a sprite:")
,(highlight-scheme
- "(use-modules (chickadee math vector)
+ "(use-modules (chickadee)
+ (chickadee math vector)
(chickadee render sprite)
- (chickadee render texture)
- (chickadee sdl))
+ (chickadee render texture))
(define sprite #f)
@@ -542,7 +542,7 @@ Scheme.")
(define (draw alpha)
(draw-sprite sprite #v(256.0 176.0)))
-(run-game/sdl #:load load #:draw draw)
+(run-game #:load load #:draw draw)
")
(p "Features include:")
(ul
@@ -558,7 +558,8 @@ Scheme.")
"Guile-OpenGL >= 0.1.0")
#:license "GNU GPLv3+"
#:releases
- `(("0.3.0" ,(date 2018 10 03))
+ `(("0.4.0" ,(date 2019 06 04))
+ ("0.3.0" ,(date 2018 10 03))
("0.2.0" ,(date 2017 01 26))
("0.1.0" ,(date 2017 01 23)))))