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authorDavid Thompson <dthompson2@worcester.edu>2024-07-05 12:05:59 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-07-05 12:07:30 -0400
commitdf6e8320eac4073bab07b44af1e08696bdac22a4 (patch)
treea1e9a87e9b5a7e3aaee3f6b0e35a5be7d1a653e2
parentb2bb8acedce825cef843390077f8a64cab885a0b (diff)
Add frp tag to a couple of old posts.
-rw-r--r--posts/2014-03-09-guile-2d-frp.md2
-rw-r--r--posts/2014-05-04-guile-2d-live-asset-reload.md2
2 files changed, 2 insertions, 2 deletions
diff --git a/posts/2014-03-09-guile-2d-frp.md b/posts/2014-03-09-guile-2d-frp.md
index 1970e73..4aadac2 100644
--- a/posts/2014-03-09-guile-2d-frp.md
+++ b/posts/2014-03-09-guile-2d-frp.md
@@ -1,6 +1,6 @@
title: Functional Reactive Programming in Scheme with guile-2d
date: 2014-03-09 21:00:00
-tags: foss, gnu, guile, scheme, gamedev, wsu
+tags: foss, gnu, guile, scheme, gamedev, wsu, frp
summary: Introduction to FRP in Scheme with guile-2d
---
diff --git a/posts/2014-05-04-guile-2d-live-asset-reload.md b/posts/2014-05-04-guile-2d-live-asset-reload.md
index f1e67b5..16758e0 100644
--- a/posts/2014-05-04-guile-2d-live-asset-reload.md
+++ b/posts/2014-05-04-guile-2d-live-asset-reload.md
@@ -1,6 +1,6 @@
title: Live Asset Reloading with guile-2d
date: 2014-05-04 22:00:00
-tags: foss, gnu, guile, scheme, gamedev, wsu
+tags: foss, gnu, guile, scheme, gamedev, wsu, frp
summary: Automatically reload modified assets while developing guile-2d progams
---