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author | David Thompson <dthompson2@worcester.edu> | 2023-06-05 15:19:14 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-06-05 15:19:14 -0400 |
commit | c759509a293745e9072e56680c22f3ee9f5c65f9 (patch) | |
tree | 6d200fa31f529ac8a13af57e7e3595d182c70ff1 | |
parent | c37f3ff1e1f08c7049d565dabbec4d34d1ed79a5 (diff) |
Fix typo in lisp game jam post.
-rw-r--r-- | posts/2023-06-05-spring-lisp-game-jam.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/posts/2023-06-05-spring-lisp-game-jam.md b/posts/2023-06-05-spring-lisp-game-jam.md index 56d68fe..3a463dd 100644 --- a/posts/2023-06-05-spring-lisp-game-jam.md +++ b/posts/2023-06-05-spring-lisp-game-jam.md @@ -69,7 +69,7 @@ the jam. Check out for the [WASM-4](https://wasm4.org/) fantasy console, made using the [Guile Hoot](https://gitlab.com/spritely/guile-hoot) WebAssembly toolchain that Spritely is developing. There will be more details -about this one one the Spritely blog, as well. +about this one on the Spritely blog, as well. As far as I can tell, there are no other entries that used Guile, but the Scheme family was well represented (despite what I originally |