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authorDavid Thompson <dthompson2@worcester.edu>2023-06-05 15:19:14 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-06-05 15:19:14 -0400
commitc759509a293745e9072e56680c22f3ee9f5c65f9 (patch)
tree6d200fa31f529ac8a13af57e7e3595d182c70ff1
parentc37f3ff1e1f08c7049d565dabbec4d34d1ed79a5 (diff)
Fix typo in lisp game jam post.
-rw-r--r--posts/2023-06-05-spring-lisp-game-jam.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/posts/2023-06-05-spring-lisp-game-jam.md b/posts/2023-06-05-spring-lisp-game-jam.md
index 56d68fe..3a463dd 100644
--- a/posts/2023-06-05-spring-lisp-game-jam.md
+++ b/posts/2023-06-05-spring-lisp-game-jam.md
@@ -69,7 +69,7 @@ the jam. Check out
for the [WASM-4](https://wasm4.org/) fantasy console, made using the
[Guile Hoot](https://gitlab.com/spritely/guile-hoot) WebAssembly
toolchain that Spritely is developing. There will be more details
-about this one one the Spritely blog, as well.
+about this one on the Spritely blog, as well.
As far as I can tell, there are no other entries that used Guile, but
the Scheme family was well represented (despite what I originally