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authorDavid Thompson <dthompson2@worcester.edu>2024-06-01 18:24:42 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-06-01 18:24:42 -0400
commit05893ef4de330da0fb5be4c49d4d62cda3244fde (patch)
tree909f682cb92f7125ca70feb7c6229f8d6e44e768
parentde93ceb76035562964b83df9759ccfb2f3f4f4cd (diff)
Another typo fix.
-rw-r--r--posts/2024-06-01-lisp-icing-or-cake.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/posts/2024-06-01-lisp-icing-or-cake.md b/posts/2024-06-01-lisp-icing-or-cake.md
index 0d2479e..36a61b3 100644
--- a/posts/2024-06-01-lisp-icing-or-cake.md
+++ b/posts/2024-06-01-lisp-icing-or-cake.md
@@ -208,7 +208,7 @@ toolchain](https://wingolog.org/archives/2024/05/24/hoots-wasm-toolkit),
and extended Guile’s compiler. It's Lisp all the way until you hit
the browser runtime! We even have a Wasm interpreter that runs on the
Guile VM! Hoot rules! It was a risk but it paid off. On the other
-hand, the canvas API is very high level. The more cake thing to do
+hand, the canvas API is very high-level. The more cake thing to do
would be to use Hoot’s JS FFI to call WebGL and/or WebGPU. Indeed,
this is the plan for the future! Wasm GC needs some improvements to
make this feasible, but my personal goal is to get Chickadee ported to