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(library (strigoform enemies)
  (export make-enemy
          enemy?
          enemy-type
          enemy-health set-enemy-health!
          enemy-position
          enemy-x set-enemy-x!
          enemy-y set-enemy-y!
          enemy-size
          enemy-width
          enemy-height
          enemy-velocity
          enemy-dx set-enemy-dx!
          enemy-dy set-enemy-dy!
          enemy-script
          enemy-points
          enemy-spawn-time
          enemy-animation
          enemy-image
          enemy-image-size
          enemy-damage!
          enemy-dead?
          enemy-out-of-bounds?
          enemy-within-rect?
          enemy-start!
          enemy-stop!
          draw-enemy

          make-enemy-pool
          enemy-pool?
          enemy-pool-length
          enemy-pool-capacity
          enemy-pool-enemies
          enemy-pool-add!
          enemy-pool-remove!
          enemy-pool-reset!
          enemy-pool-update!
          draw-enemies
          find-enemy)
  (import (scheme base)
          (hoot match)
          (strigoform assets)
          (strigoform audio)
          (strigoform canvas)
          (strigoform game-area)
          (strigoform math)
          (strigoform particles)
          (strigoform scripts)
          (strigoform time)
          (strigoform type))

  (define-type enemy
    %make-enemy
    enemy?
    (type enemy-type set-enemy-type!)
    (health enemy-health set-enemy-health!)
    (position enemy-position set-enemy-position!)
    (size enemy-size set-enemy-size!)
    (velocity enemy-velocity set-enemy-velocity!)
    (script enemy-script set-enemy-script!)
    (points enemy-points set-enemy-points!)
    (spawn-time enemy-spawn-time set-enemy-spawn-time!)
    (animation enemy-animation set-enemy-animation!)
    (image enemy-image set-enemy-image!)
    (image-size enemy-image-size set-enemy-image-size!))

  (define (make-enemy type health position size velocity
                      script points animation image image-size)
    (%make-enemy type health position size velocity script
                 points (current-time) animation image
                 image-size))

  (define (enemy-x enemy)
    (vec2-x (enemy-position enemy)))

  (define (enemy-y enemy)
    (vec2-y (enemy-position enemy)))

  (define (set-enemy-x! enemy x)
    (set-vec2-x! (enemy-position enemy) x))

  (define (set-enemy-y! enemy y)
    (set-vec2-y! (enemy-position enemy) y))

  (define (enemy-width enemy)
    (vec2-x (enemy-size enemy)))

  (define (enemy-height enemy)
    (vec2-y (enemy-size enemy)))

  (define (enemy-dx enemy)
    (vec2-x (enemy-velocity enemy)))

  (define (enemy-dy enemy)
    (vec2-y (enemy-velocity enemy)))

  (define (set-enemy-dx! enemy dx)
    (set-vec2-x! (enemy-velocity enemy) dx))

  (define (set-enemy-dy! enemy dy)
    (set-vec2-y! (enemy-velocity enemy) dy))

  (define (enemy-damage! enemy damage)
    (match enemy
      (#('enemy type health _ _ _ _ _ _ _ _ _)
       (set-enemy-health! enemy (- health damage)))))

  (define (enemy-dead? enemy)
    (<= (enemy-health enemy) 0))

  (define (enemy-out-of-bounds? enemy)
    (match enemy
      (#('enemy _ _ position size _ _ _ _ _ _ _)
       (out-of-bounds? (vec2-x position) (vec2-y position)
                       (vec2-x size) (vec2-y size)))))

  (define (enemy-within-rect? enemy x y w h)
    (match enemy
      (#('enemy _ _ position size _ _ _ _ _ _ _)
       (let* ((w* (vec2-x size))
              (h* (vec2-y size))
              (x* (- (vec2-x position) (/ w* 2.0)))
              (y* (- (vec2-y position) (/ h* 2.0))))
         (rect-within? x y w h x* y* w* h*)))))

  (define (enemy-start! enemy)
    (let ((proc (enemy-script enemy)))
      (when (procedure? proc)
        (set-enemy-script! enemy (run-script (lambda () (proc enemy)))))))

  (define (enemy-stop! enemy)
    (let ((script (enemy-script enemy)))
      (when (script? script)
        (script-cancel! script))))

  (define (enemy-update! enemy dscroll)
    (match enemy
      (#('enemy _ _ position size velocity _ _ _ _ _ _)
       (set-vec2-x! position (+ (vec2-x position) (vec2-x velocity)))
       (set-vec2-y! position (+ (vec2-y position)
                                (+ (vec2-y velocity) dscroll))))))

  (define (draw-enemy context enemy time)
    (let ((frame-duration 0.25))
      (match enemy
        (#('enemy type _ position size _ _ _ spawn-time animation
                  image image-size)
         (let* ((tx (vector-ref animation
                                (modulo (exact
                                         (truncate
                                          (/ (- time spawn-time)
                                             frame-duration)))
                                        (vector-length animation))))
                (x (vec2-x position))
                (y (vec2-y position))
                (hbw (vec2-x size))
                (hbh (vec2-y size))
                (w (vec2-x image-size))
                (h (vec2-y image-size)))
           (draw-image context image tx 0.0 w h
                       (- x (/ w 2.0)) (- y (/ h 2.0)) w h)
           ;; (when *debug?*
           ;;   (set-fill-color! context "#ff00ff80")
           ;;   (fill-rect context
           ;;              (- x (/ hbw 2.0))
           ;;              (- y (/ hbh 2.0))
           ;;              hbw hbh))
           )))))

  (define-type enemy-pool
    %make-enemy-pool
    enemy-pool?
    (length enemy-pool-length set-enemy-pool-length!)
    (capacity enemy-pool-capacity set-enemy-pool-capacity!)
    (enemies enemy-pool-enemies set-enemy-pool-enemies!))

  (define (make-enemy-pool capacity)
    (%make-enemy-pool 0 capacity (make-vector capacity #f)))

  (define (enemy-pool-add! pool enemy)
    (match pool
      (#('enemy-pool length capacity enemies)
       (unless (= length capacity)
         (vector-set! enemies length enemy)
         (set-enemy-pool-length! pool (+ length 1))
         (enemy-start! enemy)))))

  (define (enemy-pool-remove! pool i)
    (match pool
      (#('enemy-pool length capacity enemies)
       (when (and (>= i 0) (< i length))
         (let ((j (- length 1))
               (enemy (vector-ref enemies i)))
           (vector-set! enemies i (vector-ref enemies j))
           (vector-set! enemies j #f)
           (enemy-stop! enemy)
           (set-enemy-pool-length! pool j))))))

  (define (enemy-pool-reset! pool)
    (match pool
      (#('enemy-pool length capacity enemies)
       (do ((i 0 (+ i 1)))
           ((= i length))
         (enemy-stop! (vector-ref enemies i))
         (vector-set! enemies i #f))
       (set-enemy-pool-length! pool 0))))

  (define (enemy-pool-update! pool dscroll particles on-kill)
    (match pool
      (#('enemy-pool length capacity enemies)
       (let ((padding 16.0))
         (let loop ((i 0) (k length))
           (unless (= i k)
             (let ((enemy (vector-ref enemies i)))
               (enemy-update! enemy dscroll)
               (cond
                ((or (enemy-dead? enemy)
                     (enemy-out-of-bounds? enemy))
                 (when (enemy-dead? enemy)
                   (on-kill enemy))
                 (enemy-pool-remove! pool i)
                 (loop i (- k 1)))
                (else
                 (loop (+ i 1) k))))))))))

  (define (draw-enemies context pool time)
    (match pool
      (#('enemy-pool length capacity enemies)
       (do ((i 0 (+ i 1)))
           ((= i length))
         (draw-enemy context (vector-ref enemies i) time)))))

  (define (find-enemy pool x y w h)
    (match pool
      (#('enemy-pool length capacity enemies)
       (let loop ((i 0))
         (and (< i length)
              (let ((enemy (vector-ref enemies i)))
                (if (enemy-within-rect? enemy x y w h)
                    enemy
                    (loop (+ i 1))))))))))