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(define-module (bonnie-bee player)
  #:use-module (bonnie-bee actor)
  #:use-module (bonnie-bee assets)
  #:use-module (bonnie-bee bullet)
  #:use-module (bonnie-bee common)
  #:use-module (bonnie-bee flower)
  #:use-module (chickadee audio)
  #:use-module (chickadee game-loop)
  #:use-module (chickadee math)
  #:use-module (chickadee math vector)
  #:use-module (chickadee scripting)
  #:use-module (oop goops)
  #:use-module (starling asset)
  #:use-module (starling node)
  #:use-module (starling node-2d)
  #:export (%max-pollen
            <player>
            move-left?
            move-right?
            move-down?
            move-up?
            shoot?
            invincible?
            speed
            lives
            pollen
            score
            shoot-maybe
            bomb
            add-to-score))

(define %max-pollen 50)

(define-class <player> (<actor>)
  (move-left? #:accessor move-left? #:init-value #f)
  (move-right? #:accessor move-right? #:init-value #f)
  (move-down? #:accessor move-down? #:init-value #f)
  (move-up? #:accessor move-up? #:init-value #f)
  (shoot? #:accessor shoot? #:init-value #f #:watch? #t)
  (last-shot #:accessor last-shot #:init-value 0)
  (shot-interval #:getter shot-interval #:init-value (steps 2))
  (speed #:accessor speed #:init-value 1.8)
  (lives #:accessor lives #:init-value 3)
  (invincible? #:accessor invincible? #:init-value #f)
  (pollen #:accessor pollen #:init-value 0)
  (score #:accessor score #:init-value 0)
  (bombing? #:accessor bombing? #:init-value #f))

(define-method (on-boot (player <player>))
  (attach-to player
             (make <atlas-sprite>
               #:atlas bee-atlas
               #:index 12
               #:origin (vec2 16.0 16.0))))

(define-method (on-change (player <player>) slot-name old new)
  (case slot-name
    ((shoot?)
     (when (and new (not (and old new)))
       (set! (last-shot player) 0)))))

(define-method (after-move (player <player>))
  (let ((p (position player)))
    (cond
     ((< (vec2-x p) 8.0)
      (set-vec2-x! p 8.0))
     ((> (vec2-x p) 312.0)
      (set-vec2-x! p 312.0)))
    (cond
     ((< (vec2-y p) 8.0)
      (set-vec2-y! p 8.0))
     ((> (vec2-y p) 232.0)
      (set-vec2-y! p 232.0)))))

(define-method (update (player <player>) dt)
  (let ((v (velocity player)))
    (set-vec2! v
               (+ (if (move-left? player) -1.0 0.0)
                  (if (move-right? player) 1.0 0.0))
               (+ (if (move-down? player) -1.0 0.0)
                  (if (move-up? player) 1.0 0.0)))
    (vec2-normalize! v)
    (vec2-mult! v (speed player)))
  (next-method))

(define-method (lose-life (player <player>))
  (unless (invincible? player)
    (set! (lives player) (max (- (lives player) 1) 0))
    (set! (invincible? player) #t)
    (audio-play (asset-ref player-death-sound))
    (run-script player
      (blink player 20 (steps 5))
      (set! (invincible? player) #f))))

(define-method (on-collide (player <player>) (bullet <bullet>))
  (cond
   ((eq? (type bullet) pollen-pickup)
    (audio-play (asset-ref pickup-sound) #:volume 0.3)
    (kill-bullet bullet)
    (add-to-score player 1)
    (set! (pollen player) (min (+ (pollen player) 1) %max-pollen))
    #t)
   ((or (eq? (type bullet) small-enemy-bullet)
        (eq? (type bullet) medium-enemy-bullet)
        (eq? (type bullet) large-enemy-bullet))
    (kill-bullet bullet)
    (lose-life player)
    #t)
   (else #f)))

(define-method (on-collide (player <player>) (thing <damageable>))
  (lose-life player))

(define-method (on-collide (thing <damageable>) (player <player>))
  (lose-life player))

(define-method (on-collide (player <player>) (flower <flower>))
  #f)

(define-method (on-collide (flower <flower>) (player <player>))
  #f)

(define-method (shoot-maybe (player <player>) bullets)
  (with-agenda (agenda player)
    (when (and (shoot? player)
               (>= (- (agenda-time) (last-shot player))
                   (shot-interval player)))
      (let ((p (position player)))
        (set! (last-shot player) (agenda-time))
        (audio-play (asset-ref player-shoot-sound) #:volume 0.2)
        (add-bullet bullets
                    player-primary-bullet
                    (vec2 (vec2-x p) (+ (vec2-y p) 14.0))
                    (vec2 0.0 6.0))))))

(define-method (bomb (player <player>))
  (unless (or (bombing? player) (< (pollen player) 10))
    (run-script player
      (let* ((times (floor (/ (pollen player) 10)))
             (num-bullets 64)
             (theta-step (/ tau num-bullets))
             (radius 16.0)
             (speed 5.0)
             (p (position player))
             (bullets (bullets (parent player))))
        (set! (bombing? player) #t)
        (set! (pollen player) 0)
        (set! (invincible? player) #t)
        (let loop ((i 0))
          (when (< i times)
            (audio-play (asset-ref player-bomb-sound))
            (let shot-loop ((j 0))
              (when (< j num-bullets)
                (let ((theta (* j theta-step)))
                  (add-bullet bullets
                              player-bomb-bullet
                              (vec2/polar p radius theta)
                              (vec2 (* (cos theta) speed)
                                    (* (sin theta) speed))))
                (shot-loop (+ j 1))))
            (sleep (* (current-timestep) 3))
            (loop (+ i 1))))
        (sleep 1.0)
        (set! (invincible? player) #f)
        (set! (bombing? player) #f)))))

(define-method (add-to-score (player <player>) points)
  (set! (score player) (+ (score player) points)))