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(define-module (bonnie-bee moth)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (chickadee audio)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<moth>))
(define-class <moth> (<damageable> <actor>))
(define-method (on-boot (moth <moth>))
(attach-to moth
(make <animated-sprite>
#:atlas moth-atlas
#:origin (vec2 32.0 32.0)
#:animations `((default . ,(make <animation>
#:frames #(0 1 0 2)
#:frame-duration .1))))))
(define-method (on-collide (moth <moth>) (bullet <bullet>))
(cond
((player-primary-bullet? bullet)
(damage moth 1)
(kill-bullet bullet)
#t)
((player-bomb-bullet? bullet)
(damage moth 10)
(kill-bullet bullet))
(else #f)))
(define-method (on-death (moth <moth>))
(audio-play (asset-ref explosion-sound))
(let ((p (position moth)))
(add-particle-emitter (particles (particles (parent moth)))
(make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 1.0 1.0)
4 3))))
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