blob: 18b177b27ca1e5ebff3fe1e60a3f6025c6aeb1ea (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
|
(define-module (bonnie-bee game)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee background)
#:use-module (bonnie-bee boss)
#:use-module (bonnie-bee bullet)
#:use-module (bonnie-bee common)
#:use-module (bonnie-bee flower)
#:use-module (bonnie-bee moth)
#:use-module (bonnie-bee player)
#:use-module (bonnie-bee popcorn)
#:use-module (bonnie-bee turret)
#:use-module (chickadee)
#:use-module (chickadee audio)
#:use-module (chickadee data quadtree)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling kernel)
#:use-module (starling node)
#:use-module (starling node-2d)
#:use-module (starling scene)
#:export (<game>))
(define %text-color (rgb #xfee761))
(define-class <shadow-label> (<label>))
(define-method (on-boot (label <shadow-label>))
(next-method)
(attach-to label
(make <label>
#:name 'shadow
#:position (vec2 0.0 1.0)
#:font (font label)
#:text (text label)
#:color (color label)))
(set! (color label) black))
(define-method (on-change (label <shadow-label>) slot-name old new)
(next-method)
(case slot-name
((text)
(set! (text (& label shadow)) new))) )
(define %game-bounds (make-rect 0.0 0.0 %game-width %game-height))
(define-class <game> (<scene-2d>)
(state #:accessor state #:init-value 'play)
(quadtree #:getter quadtree #:init-form (make-quadtree %game-bounds))
(scroll-speed #:getter scroll-speed #:init-value 0.0)
(last-lives #:accessor last-lives #:init-value 0)
(last-pollen #:accessor last-pollen #:init-value 0)
(last-score #:accessor last-score #:init-value 0)
(music-source #:getter music-source #:init-form (make-source #:loop? #t)))
(define-method (change-scroll-speed (game <game>) speed)
(slot-set! game 'scroll-speed speed))
(define-method (spawn (game <game>) (actor <actor>))
(set! (quadtree actor) (quadtree game))
(quadtree-insert! (quadtree game) (world-hitbox actor) actor)
(attach-to game actor))
(define-method (player (game <game>))
(& game player))
(define-method (bullets (game <game>))
(& game bullets))
(define-method (particles (game <game>))
(& game particles))
(define-method (on-boot (game <game>))
(set! *random-state* (random-state-from-platform))
(set-cameras! game)
(attach-to game
(make <background>
#:name 'background
#:texture background-image)
(make <particles>
#:name 'particles
#:particles (make-particles 2048
#:texture (asset-ref particle-image)
#:end-color (make-color 1.0 1.0 1.0 0.0)))
(make <bullets>
#:name 'bullets
#:rank 4
#:quadtree (quadtree game))
(make <shadow-label>
#:name 'hud-lives
#:rank 5
#:position (vec2 2.0 2.0)
#:font monogram-font
#:text "lives 0"
#:color %text-color)
(make <shadow-label>
#:name 'hud-pollen
#:rank 5
#:position (vec2 (/ %game-width 2.0) 2.0)
#:font monogram-font
#:text "pollen 0"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:name 'hud-score
#:rank 5
#:position (vec2 (- %game-width 2.0) 2.0)
#:font monogram-font
#:text "score 0"
#:align 'right
#:color %text-color)))
(define-method (play-music (game <game>) music-asset)
(set-source-audio! (music-source game) (asset-ref music-asset))
(source-play (music-source game)))
(define* (make-turret p #:key (interval 0.5) (speed 1.0))
(let ((turret (make <turret>
#:rank 1
#:position p
#:hitbox (make-rect -32.0 -32.0 64.0 64.0)
#:health 24
#:points 500)))
(run-script turret
(sleep (steps 1))
(forever
(let ((theta (+ (angle-to turret (player (parent turret)))
(* (- (* (random:uniform) 2.0) 1.0) 0.2)))
(speed 1.5))
(audio-play (asset-ref enemy-shoot-sound))
(add-bullet (bullets (parent turret))
medium-enemy-bullet
(position turret)
(vec2 (* (cos theta) speed)
(* (sin theta) speed))))
(sleep interval)))
turret))
(define (make-flower p)
(make <flower>
#:rank 1
#:position p
#:hitbox (make-rect -32.0 -32.0 64.0 64.0)
#:health 24
#:points 100))
(define* (make-popcorn p #:optional (v (vec2 0.0 0.0)))
(make <popcorn>
#:rank 2
#:position p
#:velocity v
#:hitbox (make-rect -16.0 -16.0 32.0 32.0)
#:health 1
#:points 10))
(define (make-moth p)
(make <moth>
#:rank 2
#:position p
#:velocity (vec2 0.0 -2.0)
#:hitbox (make-rect -28.0 -19.0 56.0 38.0)
#:health 20
#:points 1000))
(define-method (change-state (game <game>) new-state)
(set! (state game) new-state))
(define-method (run-level (game <game>))
(define (tutorial message key)
(let ((l (make <shadow-label>
#:name 'tutorial
#:rank 5
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text message
#:align 'center
#:color %text-color)))
(attach-to game l)
(if key
(wait-until (key-pressed? key))
(sleep 2.0))
(detach l)))
(run-script game
(fade-in game 1.0))
(run-script game
(unless (getenv "SKIP_INTRO")
;; Intro
(let ((popcorn (make-popcorn (vec2 (/ %game-width 2.0) (+ %game-height 16.0))))
(bullet-speed 5.0)
(flower-1 (make-flower (vec2 194.0 210.0)))
(flower-2 (make-flower (vec2 50.0 206.0)))
(flower-3 (make-flower (vec2 280.0 201.0)))
(flower-4 (make-flower (vec2 121.0 197.0)))
(flower-5 (make-flower (vec2 58.0 134.0)))
(flower-6 (make-flower (vec2 145.0 135.0)))
(flower-7 (make-flower (vec2 220.0 151.0)))
(flower-8 (make-flower (vec2 290.0 129.0))))
(define (shoot-at flower)
(add-bullet (bullets game)
medium-enemy-bullet
(position popcorn)
(vec2* (direction-to popcorn flower) bullet-speed)))
(change-state game 'intro)
(spawn game flower-1)
(spawn game flower-2)
(spawn game flower-3)
(spawn game flower-4)
(spawn game flower-5)
(spawn game flower-6)
(spawn game flower-7)
(spawn game flower-8)
(spawn game (make-flower (vec2 194.0 95.0)))
(spawn game (make-flower (vec2 102.0 82.0)))
(spawn game (make-flower (vec2 247.0 45.0)))
(spawn game (make-flower (vec2 159.0 40.0)))
(spawn game (make-flower (vec2 73.0 28.0)))
(teleport (player game) 159.0 40.0)
(play-music game intro-music)
(sleep 1.0)
(audio-play (asset-ref pollen-release-sound))
(sleep 0.6)
(move-to (player game) 247.0 45.0 1.0)
(sleep 0.2)
(audio-play (asset-ref pollen-release-sound))
(sleep 0.6)
(move-to (player game) 102.0 76.0 1.0)
(sleep 0.2)
(audio-play (asset-ref pollen-release-sound))
(sleep 2.0)
(run-script game
(tween 1.0 1.0 0.0
(lambda (volume)
(set-source-volume! (music-source game) volume))))
(source-stop (music-source game))
(spawn game popcorn)
(change-velocity popcorn 0.0 -1.0)
(tween 2.4 -1.0 0.0
(lambda (dy)
(change-velocity popcorn 0.0 dy)))
(shoot-at flower-1)
(sleep 0.3)
(shoot-at flower-2)
(sleep 0.3)
(shoot-at flower-3)
(sleep 0.3)
(shoot-at flower-4)
(sleep 0.3)
(shoot-at flower-8)
(sleep 0.3)
(shoot-at flower-7)
(sleep 0.3)
(shoot-at flower-6)
(sleep 0.3)
(shoot-at flower-5)
(sleep 1.0)
(audio-play (asset-ref hehehe-sound))
(sleep 1.0)
(tween 0.5 0.0 1.5
(lambda (dy)
(change-velocity popcorn 0.0 dy)))
(sleep 1.0)))
(enable-pollen!)
(change-state game 'play)
(play-music game main-music)
(set-source-volume! (music-source game) 1.0)
(unless (getenv "SKIP_TUTORIAL")
;; Tutorial
(tutorial "move with ARROW keys" #f)
(tutorial "press Z to shoot" 'z)
(sleep 2.0)
(tutorial "shoot FLOWERS and collect POLLEN for special power" #f)
(tutorial "press X to unleash stored power" 'x)
(tutorial "godspeed you, little bee!" #f))
(change-scroll-speed game 15.0)
;; Wave 1
(define* (popcorn-line n spawn-point velocity delay #:optional script)
(let loop ((i 0))
(when (< i n)
(let ((popcorn (make-popcorn (vec2-copy spawn-point) velocity)))
(spawn game popcorn)
(when script
(run-script popcorn (script popcorn))))
(sleep delay)
(loop (+ i 1)))))
(define (spawn-flower x)
(spawn game (make-flower (vec2 x (+ %game-height 32.0)))))
(unless (getenv "SKIP_WAVE1")
(spawn game (make-flower (vec2 (- %game-width 64.0) (+ %game-height 32.0))))
(popcorn-line 5 (vec2 64.0 (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 0.5)
(popcorn-line 5 (vec2 (- %game-width 64.0) (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 0.5)
(spawn game (make-flower (vec2 64.0 (+ %game-height 32.0))))
(popcorn-line 5 (vec2 (/ %game-width 2.0) (+ %game-height 16.0))
(vec2 0.0 -2.0) 0.2)
(sleep 1.0)
(run-script game
(popcorn-line 10 (vec2 -16.0 220.0)
(vec2 3.0 -0.5) 0.2))
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(spawn game (make-flower (vec2 (/ %game-width 2.0) (+ %game-height 32.0))))
(sleep 1.0)
(run-script game
(popcorn-line 30 (vec2 -16.0 220.0)
(vec2 2.0 -2.0) 0.2))
(run-script game
(popcorn-line 30 (vec2 (+ %game-width 16.0) 220.0)
(vec2 -2.0 -2.0) 0.2))
(spawn game (make-flower (vec2 128.0 (+ %game-height 32.0))))
(sleep 2.0)
(run-script game
(popcorn-line 20 (vec2 -16.0 20.0)
(vec2 2.0 2.0) 0.2))
(spawn game (make-flower (vec2 256.0 (+ %game-height 32.0))))
(popcorn-line 20 (vec2 (+ %game-width 16.0) 20.0)
(vec2 -2.0 2.0) 0.2)
(sleep 3.0))
;; Wave 2
(define (spawn-turret x)
(spawn game (make-turret (vec2 x (+ %game-height 32.0)))))
(define (shoot-down enemy)
(sleep 0.2)
(repeat 10
(add-bullet (bullets game)
medium-enemy-bullet
(position enemy)
(vec2 0.0 -2.0))
(sleep 0.1)))
(unless (getenv "SKIP_WAVE2")
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(spawn-flower 32.0)
(sleep 1.0)
(spawn-flower 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-flower 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-flower 209.0)
(popcorn-line 10 (vec2 -16.0 200.0)
(vec2 3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 32.0)
(sleep 1.0)
(spawn-flower 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-flower 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-flower 209.0)
(sleep 1.0)
(spawn-flower 32.0)
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-flower 77.0)
(sleep 1.0)
(spawn-turret 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-turret 209.0)
(sleep 1.0)
(spawn-turret 32.0)
(popcorn-line 10 (vec2 -16.0 200.0)
(vec2 3.0 -0.5) 0.2)
(sleep 1.0)
(spawn-turret 270.0)
(sleep 1.0)
(spawn-flower 128.0)
(sleep 1.0)
(spawn-turret 77.0)
(sleep 1.0)
(spawn-turret 303.0)
(sleep 1.0)
(spawn-flower 153.0)
(sleep 1.0)
(spawn-turret 209.0)
(sleep 1.0)
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(sleep 1.0)
(popcorn-line 10 (vec2 -16.0 200.0)
(vec2 3.0 -0.5) 0.2)
(sleep 1.0)
(popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
(vec2 -3.0 -0.5) 0.2)
(sleep 1.0)
(run-script game
(spawn-turret (* %game-width 0.25))
(sleep 2.0)
(spawn-turret (* %game-width 0.75))
(sleep 2.0)
(spawn-turret (* %game-width 0.25))
(sleep 2.0)
(spawn-turret (* %game-width 0.75))
(sleep 2.0)
(spawn-turret (* %game-width 0.25)))
(repeat 100
(let ((popcorn (make-popcorn (vec2 (+ (/ %game-width 2.0)
(* (/ %game-width 4.0)
(- (random:uniform) 0.5)))
(+ %game-height 16.0))
(vec2 0.0 -2.0))))
(spawn game popcorn)
(run-script popcorn
(sleep 0.5)
(tween 0.5 -2.0 0.0
(lambda (dy)
(change-velocity popcorn 0.0 dy)))
(let ((d (vec2-normalize
(vec2- (vec2+ (position (player game)) (vec2 0.0 16.0))
(position popcorn)))))
(tween 0.5 0.0 4.0
(lambda (speed)
(change-velocity popcorn (* (vec2-x d) speed) (* (vec2-y d) speed)))))))
(sleep 0.1))
(sleep 8.0))
;; Wave 3
(define (spawn-moth p)
(let ((moth (make-moth p)))
(spawn game moth)
(run-script moth
(sleep 0.2)
(tween 1.0 -2.0 0.0
(lambda (dy)
(change-velocity moth 0.0 dy)))
(change-velocity moth 0.0 0.0)
(let loop ((i 0))
(when (< i 8)
(let* ((arc-start (- (* pi 1.5) 0.2))
(arc-end (+ (* pi 1.5) 0.2))
(n 9)
(arc-step (/ (- arc-end arc-start) n))
(speed 1.9))
(audio-play (asset-ref enemy-shoot-sound))
(let arc-loop ((j 0))
(when (< j n)
(let ((theta (+ arc-start (* j arc-step))))
(add-bullet (bullets game)
medium-enemy-bullet
(position moth)
(vec2 (* (cos theta) speed)
(* (sin theta) speed))))
(arc-loop (+ j 1)))))
(sleep (* (current-timestep) 5))
(loop (+ i 1))))
(tween 1.0 0.0 -2.0
(lambda (dy)
(change-velocity moth 0.0 dy))))))
(unless (getenv "SKIP_WAVE3")
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.125))
(sleep 4.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.375))
(spawn-turret (* %game-width 0.875))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.625))
(spawn-turret (* %game-width 0.375))
(sleep 1.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(sleep 1.0)
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 2.5)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 3.0)
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-flower (* %game-width 0.125))
(spawn-turret (* %game-width 0.625))
(spawn-flower (* %game-width 0.875))
(sleep 2.0)
(spawn-moth (vec2 (* %game-width 0.25) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.5) (+ %game-height 16.0)))
(spawn-moth (vec2 (* %game-width 0.75) (+ %game-height 16.0)))
(sleep 7.0))
;; Boss
(unless (getenv "SKIP_BOSS")
(run-script game
(repeat 8
(audio-play (asset-ref alarm-sound))
(sleep 1.0)))
(run-script game
(let ((warning (make <shadow-label>
#:name 'warning
#:rank 9
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "WARNING!! BIG OL' BAD THING AHEAD!"
#:align 'center
#:color %text-color)))
(attach-to game warning)
(blink warning 15 0.25)
(detach warning)))
(sleep 7.0)
(spawn game (make <boss>
#:name 'boss
#:rank 2
#:position (vec2 (/ %game-width 2.0)
(+ %game-height 32.0))
#:hitbox (make-rect -64.0 -32.0 128.0 64.0)
#:health 1200
#:points 100000))
(sleep 4.5)
(tween 1.0 15.0 0.0
(lambda (speed)
(change-scroll-speed game speed)))
(wait-until (dead? (& game boss)))
(clear-bullets (bullets game)))
;; Victory!
(set! (invincible? (player game)) #t)
(add-to-score (player game) (* (lives (player game)) 50000))
(game-complete game)))
(define-method (reset-game (game <game>))
(stop-scripts game)
(disable-pollen!)
(change-scroll-speed game 0.0)
(clear-bullets (bullets game))
(quadtree-clear! (quadtree game))
(show (& game hud-lives))
(show (& game hud-pollen))
(for-each-child (lambda (child)
(when (or (is-a? child <actor>)
(memq (name child)
'(game-over game-complete tutorial warning)))
(detach child)))
game)
(spawn game
(make <player>
#:name 'player
#:rank 3
#:position (vec2 (/ %game-width 2.0) 20.0)
#:hitbox (make-rect -0.5 -0.5 1.0 1.0)))
(run-level game))
(define-method (on-enter (game <game>))
(reset-game game))
(define-method (game-complete (game <game>))
(hide (& game hud-pollen))
(tween 1.0 1.0 0.0
(lambda (volume)
(set-source-volume! (music-source game) volume)))
(source-stop (music-source game))
(play-music game intro-music)
(set-source-volume! (music-source game) 1.0)
(change-state game 'pre-game-complete)
(let ((p (player game)))
(stop-scripts p)
(set! (shoot? p) #f)
(set! (move-left? p) #f)
(set! (move-right? p) #f)
(set! (move-down? p) #f)
(set! (move-up? p) #f))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (/ %game-width 4) 160.0)))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (/ %game-width 2) 160.0)))
(sleep 1.0)
(audio-play (asset-ref pickup-sound))
(spawn game (make-flower (vec2 (- %game-width (/ %game-width 4)) 160.0)))
(sleep 1.0)
(change-state game 'game-complete)
(let ((group (make <node-2d>
#:name 'game-complete
#:rank 5)))
(attach-to game group)
(attach-to group
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "WELL DONE, LITTLE BEE!"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
#:font monogram-font
#:text "press ENTER to play again"
#:align 'center
#:color %text-color)))
(forever
(add-bullet (bullets game)
pollen-pickup
(vec2 (random %game-width) (+ %game-height 0.0))
(vec2 0.0 (- (+ (random:uniform) 0.5))))
(sleep 0.1)))
(define-method (game-over (game <game>))
(hide (& game hud-lives))
(hide (& game hud-pollen))
(change-state game 'game-over)
(stop-scripts game)
(let ((p (player game)))
(stop-scripts p)
(hide p)
(set! (shoot? p) #f)
(set! (move-left? p) #f)
(set! (move-right? p) #f)
(set! (move-down? p) #f)
(set! (move-up? p) #f))
(run-script game
(tween 1.0 (scroll-speed game) 0.0
(lambda (speed)
(change-scroll-speed game speed))))
(let ((group (make <node-2d>
#:name 'game-over
#:rank 5)))
(attach-to game group)
(attach-to group
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "GAME OVER"
#:align 'center
#:color %text-color)
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
#:font monogram-font
#:text "press ENTER to try again"
#:align 'center
#:color %text-color))))
(define-method (toggle-pause (game <game>))
(if (paused? game)
(begin
(detach (& game pause-overlay))
(source-play (music-source game))
(resume game))
(let ((overlay (make <node-2d>
#:name 'pause-overlay
#:rank 99)))
(pause game)
(source-pause (music-source game))
(attach-to overlay
(make <sprite>
#:texture darkness-image
#:tint (transparency 0.4))
(make <shadow-label>
#:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
#:font monogram-font
#:text "PAUSED"
#:align 'center
#:vertical-align 'center
#:color %text-color))
(attach-to game overlay))))
(define-method (play-again (game <game>))
(change-state game 'play-again)
(run-script game
(tween 0.5 1.0 0.0
(lambda (volume)
(set-source-volume! (music-source game) volume)))
(source-stop (music-source game))
(set-source-volume! (music-source game) 1.0))
(run-script game
(fade-out game 1.0)
(reset-game game)))
(define-method (close-game (game <game>))
(pop-scene (current-kernel)))
(define-method (on-quit (game <game>))
(close-game game))
(define-method (on-key-press (game <game>) key modifiers repeat?)
(case (state game)
((play)
(case key
((left)
(set! (move-left? (player game)) #t))
((right)
(set! (move-right? (player game)) #t))
((down)
(set! (move-down? (player game)) #t))
((up)
(set! (move-up? (player game)) #t))
((z)
(set! (shoot? (player game)) #t))
((x)
(bomb (player game)))
((escape)
(close-game game))
((return)
(toggle-pause game))))
((intro)
(case key
((escape)
(close-game game))
((return)
(toggle-pause game))))
((game-over game-complete)
(case key
((escape)
(close-game game))
((return)
(play-again game))))))
(define-method (on-key-release (game <game>) key modifiers)
(case (state game)
((play)
(case key
((left)
(set! (move-left? (player game)) #f))
((right)
(set! (move-right? (player game)) #f))
((down)
(set! (move-down? (player game)) #f))
((up)
(set! (move-up? (player game)) #f))
((z)
(set! (shoot? (player game)) #f))))))
(define-method (update (game <game>) dt)
(next-method)
(let ((bg (& game background)))
(set! (scroll-y bg) (+ (scroll-y bg) (* (scroll-speed game) dt))))
(case (state game)
((intro play)
(let ((p (player game)))
(when (not (= (last-lives game) (lives p)))
(set! (text (& game hud-lives))
(string-append "lives " (number->string (lives p))))
(when (= (lives p) 0)
(game-over game)))
(when (not (= (last-pollen game) (pollen p)))
(let ((n (pollen p)))
(set! (text (& game hud-pollen))
(string-append "pollen "
(if (= n %max-pollen) "MAX" (number->string n))))))
(when (not (= (last-score game) (score p)))
(set! (text (& game hud-score))
(string-append "score " (number->string (score p)))))
(set! (last-lives game) (lives p))
(set! (last-pollen game) (pollen p))
(set! (last-score game) (score p))
(shoot-maybe p (bullets game))
(for-each-child (lambda (child)
(cond
((dead? child)
(on-death child)
(quadtree-delete! (quadtree game)
(world-hitbox child)
child)
(add-to-score (player game) (points child))
(detach child))
((out-of-bounds? child)
(quadtree-delete! (quadtree game)
(world-hitbox child)
child)
(detach child))))
game)))))
|