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(define-module (bonnie-bee flower)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (chickadee audio)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<flower>
pollen-enabled?
enable-pollen!
disable-pollen!))
(define-class <flower> (<grounded> <damageable> <actor>)
(emit-pollen? #:allocation #:class #:init-value #f))
(define (pollen-enabled?)
(class-slot-ref <flower> 'emit-pollen?))
(define (enable-pollen!)
(class-slot-set! <flower> 'emit-pollen? #t))
(define (disable-pollen!)
(class-slot-set! <flower> 'emit-pollen? #f))
(define-method (on-boot (flower <flower>))
(attach-to flower
(make <sprite>
#:texture flower-image
#:origin (vec2 32.0 32.0))))
(define-method (on-collide (flower <flower>) (bullet <bullet>))
(cond
((player-bullet? bullet)
(damage flower 1)
(kill-bullet bullet)
#t)
((and (not (pollen-enabled?)) (enemy-bullet? bullet))
(damage flower 1000)
(kill-bullet bullet))
(else #f)))
(define-method (on-death (flower <flower>))
(let ((p (position flower)))
(if (pollen-enabled?)
(begin
(audio-play (asset-ref pollen-release-sound))
(for-range ((i 16))
(let ((theta (- (* (random:uniform) (/ pi -2.0)) (/ pi 4.0)))
(speed (+ (* (random:uniform) 1.0) 1.0)))
(add-bullet (bullets (parent flower))
pollen-pickup p
(vec2 (* (cos theta) speed)
(* (sin theta) speed))))))
(begin
(audio-play (asset-ref explosion-sound))
(add-particle-emitter (particles (particles (parent flower)))
(make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 1.0 1.0)
10 5))))))
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