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(define-module (bonnie-bee flower)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (bonnie-bee bullet)
#:use-module (chickadee audio)
#:use-module (chickadee graphics particles)
#:use-module (chickadee math)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (starling asset)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<flower>
pollen-enabled?
enable-pollen!
disable-pollen!))
(define-class <flower> (<grounded> <damageable> <actor>)
(emit-pollen? #:allocation #:class #:init-value #f))
(define-class <pollinated-flower> (<grounded> <actor>))
(define (pollen-enabled?)
(class-slot-ref <flower> 'emit-pollen?))
(define (enable-pollen!)
(class-slot-set! <flower> 'emit-pollen? #t))
(define (disable-pollen!)
(class-slot-set! <flower> 'emit-pollen? #f))
(define-method (on-boot (flower <flower>))
(attach-to flower
(make <animated-sprite>
#:atlas flower-atlas
#:origin (vec2 32.0 32.0)
#:animations `((default . ,(make <animation>
#:frames #(0 1 0 2)
#:frame-duration .45))))))
(define-method (on-boot (flower <pollinated-flower>))
(attach-to flower
(make <atlas-sprite>
#:atlas flower-atlas
#:origin (vec2 32.0 32.0)
#:index 3)))
(define-method (on-collide (flower <flower>) (bullet <bullet>))
(cond
((player-primary-bullet? bullet)
(damage flower 1)
(kill-bullet bullet)
#t)
((player-bomb-bullet? bullet)
(damage flower 5)
(kill-bullet bullet))
((and (not (pollen-enabled?)) (enemy-bullet? bullet))
(damage flower 1000)
(kill-bullet bullet))
(else #f)))
(define-method (on-death (flower <flower>))
(let ((p (position flower)))
(if (pollen-enabled?)
(begin
(audio-play (asset-ref pollen-release-sound))
(for-range ((i 16))
(let ((theta (- (* (- (random:uniform) 0.5) (/ pi 3.0))
(/ pi 2.0)))
(speed (+ (* (random:uniform) 1.0) 1.0)))
(add-bullet (bullets (parent flower))
pollen-pickup p
(vec2 (* (cos theta) speed)
(* (sin theta) speed)))))
(spawn (parent flower)
(make <pollinated-flower>
#:rank 1
#:position (position flower)
#:hitbox (make-rect -1.0 -1.0 2.0 2.0))))
(begin
(audio-play (asset-ref explosion-sound))
(add-particle-emitter (particles (particles (parent flower)))
(make-particle-emitter (make-rect (vec2-x p) (vec2-y p) 1.0 1.0)
10 5))))))
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