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(define-module (bonnie-bee bullet)
#:use-module (bonnie-bee actor)
#:use-module (bonnie-bee assets)
#:use-module (chickadee data quadtree)
#:use-module (chickadee graphics sprite)
#:use-module (chickadee graphics texture)
#:use-module (chickadee math matrix)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (chickadee utils)
#:use-module (oop goops)
#:use-module (srfi srfi-9)
#:use-module (starling asset)
#:use-module (starling node)
#:use-module (starling node-2d)
#:export (<bullet-type>
player-bullet?
player-primary-bullet?
player-bomb-bullet?
enemy-bullet?
player-primary-bullet
player-bomb-bullet
large-enemy-bullet
medium-enemy-bullet
small-enemy-bullet
pollen-pickup
<bullets>
clear-bullets
<bullet>
type
kill-bullet
add-bullet))
(define-class <bullet-type> ()
(name #:getter name #:init-keyword #:name)
(atlas-index #:getter atlas-index #:init-keyword #:atlas-index)
(hitbox #:getter hitbox #:init-keyword #:hitbox))
(define (bullet-texture bullet)
(texture-atlas-ref (asset-ref bullet-atlas)
(atlas-index (type bullet))))
(define player-primary-bullet
(make <bullet-type> #:name 'player-primary #:atlas-index 4
#:hitbox (make-rect -7.0 -7.0 14.0 14.0)))
(define player-bomb-bullet
(make <bullet-type> #:name 'player-bomb #:atlas-index 5
#:hitbox (make-rect -4.0 -4.0 8.0 8.0)))
(define large-enemy-bullet
(make <bullet-type> #:name 'large-enemy #:atlas-index 0
#:hitbox (make-rect -4.0 -4.0 8.0 8.0)))
(define medium-enemy-bullet
(make <bullet-type> #:name 'medium-enemy #:atlas-index 1
#:hitbox (make-rect -1.25 -1.25 2.5 2.5)))
(define small-enemy-bullet
(make <bullet-type> #:name 'small-enemy #:atlas-index 2
#:hitbox (make-rect -0.5 -0.5 1.0 1.0)))
;; Yeah... pollen is a bullet. Didn't you know that??
(define pollen-pickup
(make <bullet-type> #:name 'pollen #:atlas-index 6
#:hitbox (make-rect -16.0 -16.0 32.0 32.0)))
(define (make-bullet-sprite-batch)
(make-sprite-batch
(texture-parent
(texture-atlas-ref (asset-ref bullet-atlas) 0))))
(define (make-vector* size proc)
(let ((v (make-vector size)))
(for-range ((i size))
(vector-set! v i (proc i)))
v))
(define (make-null-vec2 i)
(vec2 0.0 0.0))
(define (make-null-rect i)
(make-rect 0.0 0.0 0.0 0.0))
(define %max-bullets 2048)
(define %identity-matrix (make-identity-matrix4))
(define-class <bullets> (<node-2d>)
(quadtree #:getter quadtree #:init-keyword #:quadtree)
(batch #:getter batch #:init-thunk make-bullet-sprite-batch)
(capacity #:getter capacity #:init-value %max-bullets)
(num-bullets #:accessor num-bullets #:init-value 0)
(descriptors #:accessor descriptors)
(velocities #:accessor velocities)
(hitboxes #:accessor hitboxes)
(regions #:accessor regions))
(define-method (initialize (bullets <bullets>) args)
(define (make-descriptor i)
(make <bullet> #:parent bullets #:index i))
(next-method)
(set! (descriptors bullets) (make-vector* %max-bullets make-descriptor))
(set! (velocities bullets) (make-vector* %max-bullets make-null-vec2))
(set! (hitboxes bullets) (make-vector* %max-bullets make-null-rect))
(set! (regions bullets) (make-vector* %max-bullets make-null-rect)))
(define-method (clear-bullets (bullets <bullets>))
(set! (num-bullets bullets) 0))
(define-class <bullet> ()
(parent #:getter parent #:init-keyword #:parent)
(type #:accessor type)
(index #:accessor index #:init-keyword #:index)
(alive? #:accessor alive? #:init-value #f))
(define-method (dead? (bullet <bullet>))
(not (alive? bullet)))
(define-method (kill-bullet (bullet <bullet>))
(set! (alive? bullet) #f))
(define-method (velocity (bullet <bullet>))
(vector-ref (velocities (parent bullet)) (index bullet)))
(define-method (world-hitbox (bullet <bullet>))
(vector-ref (hitboxes (parent bullet)) (index bullet)))
(define-method (add-bullet (bullets <bullets>) bullet-type position velocity)
(let ((i (num-bullets bullets)))
(when (< i (capacity bullets))
(let ((bh (hitbox bullet-type))
(d (vector-ref (descriptors bullets) i))
(v (vector-ref (velocities bullets) i))
(h (vector-ref (hitboxes bullets) i))
(r (vector-ref (regions bullets) i)))
(set! (type d) bullet-type)
(set! (alive? d) #t)
(vec2-copy! velocity (vector-ref (velocities bullets) i))
(set-rect-x! h (+ (vec2-x position) (rect-x bh)))
(set-rect-y! h (+ (vec2-y position) (rect-y bh)))
(set-rect-width! h (rect-width bh))
(set-rect-height! h (rect-height bh))
(set-rect-x! r (- (vec2-x position) 8.0))
(set-rect-y! r (- (vec2-y position) 8.0))
(set-rect-width! r 16.0)
(set-rect-height! r 16.0)
(set! (num-bullets bullets) (+ i 1))
(quadtree-insert! (quadtree bullets) h d)))))
(define-method (remove-bullet (bullets <bullets>) i)
(let* ((s (- (num-bullets bullets) 1))
(ds (descriptors bullets))
(rs (regions bullets))
(vs (velocities bullets))
(hs (hitboxes bullets))
(q (quadtree bullets))
(d (vector-ref ds i))
(r (vector-ref rs i))
(v (vector-ref vs i))
(h (vector-ref hs i)))
(when (or (> i s) (< i 0))
(error "bullet index out of bounds" i))
(set! (index (vector-ref ds s)) i)
(vector-set! ds i (vector-ref ds s))
(vector-set! rs i (vector-ref rs s))
(vector-set! vs i (vector-ref vs s))
(vector-set! hs i (vector-ref hs s))
(set! (index d) s)
(vector-set! ds s d)
(vector-set! rs s r)
(vector-set! vs s v)
(vector-set! hs s h)
(set! (num-bullets bullets) s)
(quadtree-delete! q h d)))
(define-method (render (bullets <bullets>) alpha)
(let ((ds (descriptors bullets))
(rs (regions bullets))
(b (batch bullets)))
(sprite-batch-clear! b)
(for-range ((i (num-bullets bullets)))
(let ((d (vector-ref ds i))
(r (vector-ref rs i)))
(sprite-batch-add* b r %identity-matrix
#:texture-region (bullet-texture d))))
(draw-sprite-batch* b (world-matrix bullets))))
(define-method (update (bullets <bullets>) dt)
(let ((ds (descriptors bullets))
(rs (regions bullets))
(vs (velocities bullets))
(hs (hitboxes bullets))
(q (quadtree bullets)))
(let loop ((i 0))
(when (< i (num-bullets bullets))
(let ((d (vector-ref ds i))
(r (vector-ref rs i))
(v (vector-ref vs i))
(h (vector-ref hs i)))
(cond
((or (dead? d)
(< (rect-left h) -16.0)
(> (rect-right h) 336.0)
(< (rect-bottom h) -16.0)
(> (rect-top h) 284.0))
(remove-bullet bullets i)
(loop i))
((and (= (vec2-x v) 0.0)
(= (vec2-y v) 0.0))
(loop (+ i 1)))
(else
(quadtree-delete! q h d)
(set-rect-x! r (+ (rect-x r) (vec2-x v)))
(set-rect-y! r (+ (rect-y r) (vec2-y v)))
(set-rect-x! h (+ (rect-x h) (vec2-x v)))
(set-rect-y! h (+ (rect-y h) (vec2-y v)))
(quadtree-insert! q h d)
(loop (+ i 1)))))))))
(define (player-bullet? bullet)
(let ((t (type bullet)))
(or (eq? t player-primary-bullet)
(eq? t player-bomb-bullet))))
(define (player-primary-bullet? bullet)
(eq? (type bullet) player-primary-bullet))
(define (player-bomb-bullet? bullet)
(eq? (type bullet) player-bomb-bullet))
(define (enemy-bullet? bullet)
(let ((t (type bullet)))
(or (eq? t small-enemy-bullet)
(eq? t medium-enemy-bullet)
(eq? t large-enemy-bullet))))
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