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(define-module (bonnie-bee actor)
  #:use-module (bonnie-bee assets)
  #:use-module (bonnie-bee common)
  #:use-module (chickadee audio)
  #:use-module (chickadee data quadtree)
  #:use-module (chickadee math rect)
  #:use-module (chickadee math vector)
  #:use-module (oop goops)
  #:use-module (starling asset)
  #:use-module (starling node)
  #:use-module (starling node-2d)
  #:export (<actor>
            velocity
            hitbox
            world-hitbox
            quadtree
            change-velocity
            direction-to
            angle-to
            after-move
            on-collide
            dead?
            out-of-bounds?
            <damageable>
            health
            points
            damage
            on-death
            <grounded>
            player
            bullets
            scroll-speed
            spawn))

(define-class <actor> (<node-2d>)
  (velocity #:getter velocity #:init-keyword #:velocity #:init-form (vec2 0.0 0.0))
  (hitbox #:getter hitbox #:init-keyword #:hitbox)
  (world-hitbox #:getter world-hitbox #:init-form (make-rect 0.0 0.0 0.0 0.0))
  (quadtree #:accessor quadtree #:init-keyword #:quadtree))

(define-method (change-velocity (actor <actor>) dx dy)
  (set-vec2! (velocity actor) dx dy))

(define-method (direction-to (actor <actor>) (other <actor>))
  (let ((dir (vec2- (position other) (position actor))))
    (vec2-normalize! dir)
    dir))

(define-method (angle-to (actor <actor>) (other <actor>))
  (let ((p1 (position actor))
        (p2 (position other)))
    (atan (- (vec2-y p2) (vec2-y p1))
          (- (vec2-x p2) (vec2-x p1)))))

(define-method (scroll-speed (actor <actor>))
  0.0)

(define-method (add-to-quadtree (actor <actor>))
  (quadtree-insert! (quadtree actor) (world-hitbox actor) actor))

(define-method (remove-from-quadtree (actor <actor>))
  (quadtree-delete! (quadtree actor) (world-hitbox actor) actor))

(define-method (refresh-world-hitbox (actor <actor>))
  (let ((p (position actor))
        (h (hitbox actor))
        (wh (world-hitbox actor)))
    (set-rect-x! wh (+ (vec2-x p) (rect-x h)))
    (set-rect-y! wh (+ (vec2-y p) (rect-y h)))
    (set-rect-width! wh (rect-width h))
    (set-rect-height! wh (rect-height h))))

(define-method (on-collide a b)
  #f)

(define-method (on-enter (actor <actor>))
  (refresh-world-hitbox actor)
  (add-to-quadtree actor))

(define-method (collision-check (actor <actor>))
  (let ((p (position actor))
        (r (world-hitbox actor)))
    (quadtree-find
     (quadtree actor) r
     (lambda (other)
       (and (not (eq? other actor))
            (rect-intersects? r (world-hitbox other))
            (on-collide actor other))))))

(define-method (after-move (actor <actor>))
  #t)

(define-method (update (actor <actor>) dt)
  (let ((p (position actor))
        (v (velocity actor))
        (scroll-speed (scroll-speed actor)))
    (if (and (= (vec2-x v) 0.0)
             (= (vec2-y v) 0.0)
             (= scroll-speed 0.0))
        (collision-check actor)
        (begin
          (remove-from-quadtree actor)
          (set-vec2! p
                     (+ (vec2-x p) (vec2-x v))
                     (+ (vec2-y p) (vec2-y v) (- (* scroll-speed dt))))
          (after-move actor)
          (refresh-world-hitbox actor)
          (collision-check actor)
          (add-to-quadtree actor)
          (dirty! actor)))))

(define-method (dead? (actor <actor>))
  #f)

(define-method (dead? x)
  #f)

(define %bounds
  (let ((padding 16.0))
    (make-rect (- padding)
               (- padding)
               (+ %game-width (* padding 2.0))
               (+ %game-height (* padding 2.0)))))

(define-method (out-of-bounds? (actor <actor>))
  (not (rect-intersects? (world-hitbox actor) %bounds)))

(define-method (out-of-bounds? x)
  #f)

(define-class <damageable> ()
  (health #:accessor health #:init-keyword #:health)
  (points #:getter points #:init-keyword #:points))

(define-method (dead? (d <damageable>))
  (= (health d) 0))

(define-method (damage (d <damageable>) x)
  (set! (health d) (max (- (health d) x) 0))
  (unless (dead? d)
    (audio-play (asset-ref enemy-hit-sound) #:volume 0.25)))

(define-method (on-death (d <damageable>))
  #t)

(define-class <grounded> ())

(define-method (scroll-speed (g <grounded>))
  (scroll-speed (parent g)))

(define-generic player)
(define-generic bullets)
(define-generic spawn)