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GOBJECTS = $(SOURCES:%.scm=%.go)
nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES)
nobase_go_DATA = $(GOBJECTS)
# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files. See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA
CLEANFILES = $(GOBJECTS)
EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
scripts/bonnie-bee:
bin_SCRIPTS = \
scripts/bonnie-bee
SOURCES = \
bonnie-bee/common.scm \
bonnie-bee/assets.scm \
bonnie-bee/background.scm \
bonnie-bee/actor.scm \
bonnie-bee/player.scm \
bonnie-bee/bullet.scm \
bonnie-bee/pollen.scm \
bonnie-bee/flower.scm \
bonnie-bee/turret.scm \
bonnie-bee/popcorn.scm \
bonnie-bee/moth.scm \
bonnie-bee/boss.scm \
bonnie-bee/game.scm \
bonnie-bee/splash.scm
fontsdir = $(pkgdatadir)/assets/fonts
dist_fonts_DATA = \
assets/fonts/monogram_extended.ttf
imagesdir = $(pkgdatadir)/assets/images
dist_images_DATA = \
assets/images/background.png \
assets/images/bee.png \
assets/images/beetle.png \
assets/images/bullets.png \
assets/images/chickadee.png \
assets/images/darkness.png \
assets/images/flower.png \
assets/images/lightness.png \
assets/images/moth.png \
assets/images/particle.png \
assets/images/popcorn.png \
assets/images/turret.png
soundsdir = $(pkgdatadir)/assets/sounds
dist_sounds_DATA = \
assets/sounds/alarm.wav \
assets/sounds/enemy-hit.wav \
assets/sounds/enemy-shoot.wav \
assets/sounds/explosion.wav \
assets/sounds/hehehe.wav \
assets/sounds/intro.ogg \
assets/sounds/main.ogg \
assets/sounds/pickup.wav \
assets/sounds/player-bomb.wav \
assets/sounds/player-death.wav \
assets/sounds/player-shoot.wav \
assets/sounds/pollen-release.wav
EXTRA_DIST += \
COPYING \
bonnie-bee.scm \
bundle.scm
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