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* examples: Replace schedule-interval with a signal hook.David Thompson2016-02-271-4/+4
* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-101-3/+1
* Upgrade to SDL2!David Thompson2015-12-221-1/+1
* Add composite (sly) module.David Thompson2015-06-141-8/+3
* examples: Update a few example programs.David Thompson2014-11-301-1/+0
* input: Move keyboard module to sly/input directory.David Thompson2014-11-081-1/+1
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
* Use a single default shader for all meshes.David Thompson2014-08-251-1/+0
* Rename guile-2d to Sly!David Thompson2014-06-281-10/+10
* Add current-agenda parameter.David Thompson2014-05-041-4/+4
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-2/+2
* Don't load sprite shaders upon importing (2d sprite) module.David Thompson2014-03-291-0/+3
* Don't open window upon importing the (2d window) module.David Thompson2014-03-291-0/+1
* Don't start the REPL server upon importing (2d repl).David Thompson2014-03-101-0/+2
* Change license to GPLv3+.David Thompson2014-03-081-0/+17
* Integrate cooperative REPL server.David Thompson2014-03-081-4/+2
* Add missing example module.David Thompson2014-02-171-0/+1
* Update font example.David Thompson2014-02-171-2/+1
* Print FPS to stdout in examples.David Thompson2014-02-151-1/+9
* Close example programs when window is closed.David Thompson2014-01-261-0/+4
* Update some of the example programs to use the new API.David Thompson2014-01-101-0/+8