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-@node Sprites
-@section Sprites
-
-Sprites are typically the most important part of a 2D game. Sprites
-represent a texture with a specific color, position, rotation and
-scale. Sprites can render texture objects or animations.
-
-@anchor{2d sprite set-sprite-batch-size!}@defspec set-sprite-batch-size!
-@end defspec
-
-@anchor{2d sprite set-sprite-batch-texture!}@defspec set-sprite-batch-texture!
-@end defspec
-
-@anchor{2d sprite set-sprite-drawable!}@defspec set-sprite-drawable!
-@end defspec
-
-@anchor{2d sprite set-sprite-vertices!}@defspec set-sprite-vertices!
-@end defspec
-
-@anchor{2d sprite sprite-anchor}@defspec sprite-anchor
-@end defspec
-
-@anchor{2d sprite sprite-batch-max-size}@defspec sprite-batch-max-size
-@end defspec
-
-@anchor{2d sprite sprite-batch-size}@defspec sprite-batch-size
-@end defspec
-
-@anchor{2d sprite sprite-batch-texture}@defspec sprite-batch-texture
-@end defspec
-
-@anchor{2d sprite sprite-batch-vertices}@defspec sprite-batch-vertices
-@end defspec
-
-@anchor{2d sprite sprite-batch?}@defspec sprite-batch?
-@end defspec
-
-@anchor{2d sprite sprite-color}@defspec sprite-color
-@end defspec
-
-@anchor{2d sprite sprite-drawable}@defspec sprite-drawable
-@end defspec
-
-@anchor{2d sprite sprite-position}@defspec sprite-position
-@end defspec
-
-@anchor{2d sprite sprite-rotation}@defspec sprite-rotation
-@end defspec
-
-@anchor{2d sprite sprite-scale}@defspec sprite-scale
-@end defspec
-
-@anchor{2d sprite sprite-vertices}@defspec sprite-vertices
-@end defspec
-
-@anchor{2d sprite sprite?}@defspec sprite?
-@end defspec
-
-@anchor{2d sprite with-sprite-batch}@defspec with-sprite-batch batch body ...
-@end defspec
-
-@anchor{2d sprite animated-sprite?}@defun animated-sprite? sprite
-Return #t if SPRITE has an animation as its drawable object.
-
-@end defun
-
-@anchor{2d sprite draw-sprite}@defun draw-sprite sprite
-Render SPRITE to the screen. A sprite batch will be used if one is
-currently bound.
-
-@end defun
-
-@anchor{2d sprite load-sprite}@defun load-sprite filename [#:position] [#:scale] [#:rotation] [#:color] [#:anchor]
-Load a sprite from the file at FILENAME. See make-sprite for optional
-keyword arguments.
-
-@end defun
-
-@anchor{2d sprite make-sprite}@defun make-sprite drawable [#:position] [#:scale] [#:rotation] [#:color] [#:anchor]
-Create a new sprite object. DRAWABLE is either a texture or animation
-object. All keyword arguments are optional. POSITION is a vector2
-object with a default of (0, 0). SCALE is a vector2 object that
-describes how much DRAWABLE should be strected on the x and y axes, with
-a default of 1x scale. ROTATION is an angle in degrees with a default
-of 0. COLOR is a color object with a default of white. ANCHOR is
-either a vector2 that represents the center point of the sprite, or
-'center which will place the anchor at the center of DRAWABLE. Sprites
-are centered by default.
-
-@end defun
-
-@anchor{2d sprite make-sprite-batch}@defun make-sprite-batch [max-size]
-Creates a new sprite batch. The default max-size is 1000.
-
-@end defun
-
-@anchor{2d sprite set-sprite-anchor!}@defun set-sprite-anchor! sprite value
-@end defun
-
-@anchor{2d sprite set-sprite-color!}@defun set-sprite-color! sprite value
-@end defun
-
-@anchor{2d sprite set-sprite-position!}@defun set-sprite-position! sprite value
-@end defun
-
-@anchor{2d sprite set-sprite-rotation!}@defun set-sprite-rotation! sprite value
-@end defun
-
-@anchor{2d sprite set-sprite-scale!}@defun set-sprite-scale! sprite value
-@end defun
-
-@anchor{2d sprite sprite-batch-draw}@defun sprite-batch-draw . args
-Add a textured quad to the current sprite batch. X, Y, WIDTH, and
-HEIGHT represent the quad in pixels. ORIGIN-X and ORIGIN-Y represent
-the center point of the quad which is used for rotation. SCALE-X and
-SCALE-Y are the scaling factors for the x and y axis, respectively.
-ROTATION is the angle in degrees to rotate the quad. U, V, U2, and V2
-represent the texture coordinate region to texture the quad with. COLOR
-is a color object.
-
-@end defun