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authorDavid Thompson <dthompson2@worcester.edu>2014-07-29 22:14:31 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-07-29 22:14:31 -0400
commit5926500a1cbf7d809d1f62ec6710bf6b6fe403e7 (patch)
tree0d028179907bd5b4e31f6e51e7bb806e2992698d /TODO.org
parente631beee10d31840b69c96f32585d54e3a467999 (diff)
Update TODO list.
* TODO.org ("0.1 Release"): Rewrite. ("0.2 Release"): Remove.
Diffstat (limited to 'TODO.org')
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1 files changed, 7 insertions, 15 deletions
diff --git a/TODO.org b/TODO.org
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@@ -135,25 +135,17 @@
Provide a reactive scene graph for representing the renderable
objects in a game.
-** DONE 0.1 Release
- An official 0.1 alpha release with basic, minimal functionality
- will provide a good place for people other than me to try out
- guile-2d and perhaps even start to hack on it.
-
- - [X] Font rendering with FTGL
- - [X] Resolve issues with FIGL
- - [X] Texinfo documentation
- - [X] Clean up docstrings
- - [X] Autotools build files
- - [X] Fix animation bug
-
-** TODO 0.2 Release
+** TODO 0.1 Release
+ A 0.1 release was made under the project's old name, guile-2d. Now
+ that things have changed so drastically and the name has been
+ changed, a new 0.1 release will be made.
+
- [X] New REPL server
- Use the (system repl coop-server) module in Guile 2.0.10.
+ Use the (system repl coop-server) module in Guile 2.0.11.
- [ ] Screencast
- [ ] Relatively complete documentation
- [X] Clean up font module
- [X] Add GLSL shaders
- [X] Finish FRP module
- [X] Make basic webpage with HTML docs
- - [ ] Make sprites cheaper (cache coords in texture)
+ - [ ] Basic scene graph (must support sprites and text)