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authorDavid Thompson <dthompson2@worcester.edu>2015-08-26 09:12:02 -0400
committerDavid Thompson <dthompson2@worcester.edu>2015-08-26 09:12:02 -0400
commitf8b48b550d5f167483a545f207ae053d8fa9d5dd (patch)
treec1577bdd721598dbe48d7b6ca3a21ad202a99471 /Makefile.am
parenta0b33ff9274b0fb682e36a42e3aa70ce5581df7c (diff)
render: Reimplement OpenGL state machine manager.
The implementation is a bit cleaner, and it's a stepping stone towards render combinators. * sly/render/context.scm: Delete. * sly/render.scm: New file. * Makefile.am (SOURCES): Add it. Remove context.scm. * sly/game.scm (run-game-loop): Use new <graphics> type. * sly/render/model.scm (draw-model): Likewise. * sly/render/scene.scm (draw-scene): Likewise. * examples/2048/2048.scm: Remove (sly render context) import.
Diffstat (limited to 'Makefile.am')
-rw-r--r--Makefile.am4
1 files changed, 2 insertions, 2 deletions
diff --git a/Makefile.am b/Makefile.am
index a6405d5..dad4409 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -48,14 +48,14 @@ SOURCES = \
sly/render/font.scm \
sly/render/framebuffer.scm \
sly/render/mesh.scm \
- sly/render/model.scm \
sly/render/texture.scm \
sly/render/shader.scm \
sly/render/shape.scm \
sly/render/sprite.scm \
sly/render/tileset.scm \
sly/render/tile-map.scm \
- sly/render/context.scm \
+ sly/render.scm \
+ sly/render/model.scm \
sly/render/scene.scm \
$(WRAPPER_SOURCES) \
sly.scm