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authorDavid Thompson <dthompson2@worcester.edu>2015-12-15 14:47:14 -0500
committerDavid Thompson <dthompson2@worcester.edu>2015-12-15 14:47:14 -0500
commit60d601cbb5eb142d01f880b5902329ada93fc91a (patch)
tree21652301d1ab0c346ceed74962259ca5988e7572
parent8cdaaffd5198b7efbf1f482cdfbdcc41a9c967f5 (diff)
doc: Fix another typo.
-rw-r--r--doc/sly.texi4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/sly.texi b/doc/sly.texi
index 711bbe2..275b12a 100644
--- a/doc/sly.texi
+++ b/doc/sly.texi
@@ -63,8 +63,8 @@ The document was typeset with
Sly is a 2D/3D game engine written in the GNU Guile dialect of the
Scheme programming language. With the help of Guile, Sly provides all
of the essential building blocks for making video games, such as:
-window management, input even handling, rendering, linear algebra, and
-powerful scripting capabilities. Sly differentiates itself from
+window management, input event handling, rendering, linear algebra,
+and powerful scripting capabilities. Sly differentiates itself from
traditional game engines by providing a dynamic live coding
environment and a functional API.