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authorDavid Thompson <dave@izanagi>2013-09-27 18:46:32 -0400
committerDavid Thompson <dave@izanagi>2013-09-27 18:46:32 -0400
commit3b1a74cbef13a4c718cb88ba19f87b4942577d44 (patch)
tree1e07e57047044e18983d085cce0b57cf4ca7d4ae
parentc2250459a9ac413f67ab8e6e7689825eedc82da4 (diff)
Change an example graphic and add credits.
-rw-r--r--examples/fonts/AUTHORS2
-rw-r--r--examples/images/AUTHORS8
-rw-r--r--examples/images/ghost.pngbin0 -> 1967 bytes
-rw-r--r--examples/images/grass.pngbin530053 -> 0 bytes
-rw-r--r--examples/images/sprite.pngbin15176 -> 0 bytes
-rw-r--r--examples/simple.scm2
6 files changed, 11 insertions, 1 deletions
diff --git a/examples/fonts/AUTHORS b/examples/fonts/AUTHORS
new file mode 100644
index 0000000..0f278b8
--- /dev/null
+++ b/examples/fonts/AUTHORS
@@ -0,0 +1,2 @@
+Clint Bellanger and William Thompson
+http://opengameart.org/content/boxy-bold-truetype-font \ No newline at end of file
diff --git a/examples/images/AUTHORS b/examples/images/AUTHORS
new file mode 100644
index 0000000..d5a8d24
--- /dev/null
+++ b/examples/images/AUTHORS
@@ -0,0 +1,8 @@
+Zabin, Daneeklu, Jetrel, Hyptosis, Redshrike, Bertram
+http://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects
+
+Chris Gabriel
+http://opengameart.org/content/lpc-in-battle-rpg-sprites
+
+Lanea Zimmerman (AKA Sharm)
+http://opengameart.org/content/liberated-pixel-cup-base-assets-sprites-map-tiles
diff --git a/examples/images/ghost.png b/examples/images/ghost.png
new file mode 100644
index 0000000..4f423ab
--- /dev/null
+++ b/examples/images/ghost.png
Binary files differ
diff --git a/examples/images/grass.png b/examples/images/grass.png
deleted file mode 100644
index 566f8ec..0000000
--- a/examples/images/grass.png
+++ /dev/null
Binary files differ
diff --git a/examples/images/sprite.png b/examples/images/sprite.png
deleted file mode 100644
index 2b2c6da..0000000
--- a/examples/images/sprite.png
+++ /dev/null
Binary files differ
diff --git a/examples/simple.scm b/examples/simple.scm
index d770779..8a1fd8f 100644
--- a/examples/simple.scm
+++ b/examples/simple.scm
@@ -3,7 +3,7 @@
(2d vector2))
(define (demo-sprite)
- (load-sprite "images/sprite.png"
+ (load-sprite "images/ghost.png"
#:position (vector2 320 240)))
(define-scene demo