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;;; Chickadee Game Toolkit
;;; Copyright © 2016 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;;    http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.

(define-module (chickadee math vector)
  #:use-module (ice-9 format)
  #:use-module (rnrs bytevectors)
  #:use-module (srfi srfi-9)
  #:use-module (srfi srfi-9 gnu)
  #:use-module (system foreign)
  #:use-module (chickadee data bytestruct)
  #:use-module (chickadee math)
  #:export (<vec2>
            vec2
            vec2/polar
            vec2?
            vec2=
            vec3=
            vec2-copy
            vec2-copy!
            vec2-x
            vec2-y
            vec2-magnitude
            vec2-dot
            vec2-cross
            vec2-normalize
            set-vec2-x!
            set-vec2-y!
            set-vec2!
            vec2-normalize!
            vec2-mult!
            vec2-add!
            vec2-sub!
            vec2*
            vec2+
            vec2-

            <vec3>
            vec3
            vec3?
            vec3->pointer
            vec3-copy
            vec3-copy!
            vec3-x
            vec3-y
            vec3-z
            vec3-magnitude
            vec3-dot
            vec3-cross
            vec3-cross!
            vec3-normalize
            set-vec3-x!
            set-vec3-y!
            set-vec3-z!
            set-vec3!
            vec3-normalize!
            vec3*
            vec3+
            vec3-
            vec3-mult!
            vec3-add!
            vec3-sub!))


;;
;; 2D Vectors
;;

(define-byterecord-type <vec2>
  (vec2 x y)
  vec2?
  (x f32 vec2-x set-vec2-x!)
  (y f32 vec2-y set-vec2-y!)
  #:printer (lambda (v port)
              (format port "#<vec2 ~a ~a>"
                      (bytestruct-ref <vec2> (x) v)
                      (bytestruct-ref <vec2> (y) v))))

(define (make-null-vec2)
  (vec2 0.0 0.0))

(define-inlinable (vec2= a b)
  (and (= (vec2-x a) (vec2-x b))
       (= (vec2-y a) (vec2-y b))))

(define-syntax-rule (with-new-vec2 name body ...)
  (let ((name (make-null-vec2))) body ... name))

(define-inlinable (vec2/polar origin r theta)
  "Return a new vec2 containing the Cartesian representation of the
polar coordinate (R, THETA) with an arbitrary ORIGIN point."
  (vec2 (+ (vec2-x origin) (* r (cos theta)))
        (+ (vec2-y origin) (* r (sin theta)))))

(define-inlinable (set-vec2! v x y)
  (set-vec2-x! v x)
  (set-vec2-y! v y))

(define (vec2-copy! source-vec2 target-vec2)
  "Copy SOURCE-VEC2 to TARGET-VEC2."
  (set-vec2-x! target-vec2 (vec2-x source-vec2))
  (set-vec2-y! target-vec2 (vec2-y source-vec2)))

(define (vec2-copy vec2)
  "Return a new vec2 that is a copy of VEC2."
  (with-new-vec2 new
    (vec2-copy! vec2 new)))

(define-inlinable (vec2-magnitude v)
  "Return the magnitude of the vec2 V."
  (sqrt (+ (* (vec2-x v) (vec2-x v)) (* (vec2-y v) (vec2-y v)))))

(define-inlinable (vec2-dot v1 v2)
  "Return the dot product of the vec2s V1 and V2."
  (+ (* (vec2-x v1) (vec2-x v2))
     (* (vec2-y v1) (vec2-y v2))))

(define-inlinable (vec2-cross v1 v2)
  (- (* (vec2-x v1) (vec2-y v2))
     (* (vec2-y v1) (vec2-x v2))))

(define-inlinable (vec2-normalize! v)
  "Normalize the vec2 V in-place."
  (unless (and (zero? (vec2-x v)) (zero? (vec2-y v)))
    (let ((m (vec2-magnitude v)))
      (set-vec2-x! v (/ (vec2-x v) m))
      (set-vec2-y! v (/ (vec2-y v) m)))))

(define (vec2-normalize v)
  "Return the normalized form of the vec2 V."
  (with-new-vec2 new
    (vec2-copy! v new)
    (vec2-normalize! new)))

(define-inlinable (vec2-mult! v x)
  "Multiply the vec2 V by X, a real number or vec2."
  (if (real? x)
      (begin
        (set-vec2-x! v (* (vec2-x v) x))
        (set-vec2-y! v (* (vec2-y v) x)))
      (begin
        (set-vec2-x! v (* (vec2-x v) (vec2-x x)))
        (set-vec2-y! v (* (vec2-y v) (vec2-y x))))))

(define-inlinable (vec2-add! v x)
  "Add X, a real number or vec2, to the vec2 V."
  (if (real? x)
      (begin
        (set-vec2-x! v (+ (vec2-x v) x))
        (set-vec2-y! v (+ (vec2-y v) x)))
      (begin
        (set-vec2-x! v (+ (vec2-x v) (vec2-x x)))
        (set-vec2-y! v (+ (vec2-y v) (vec2-y x))))))

(define-inlinable (vec2-sub! v x)
  "Subtract X, a real number or vec2, from the vec2 V."
  (if (real? x)
      (begin
        (set-vec2-x! v (- (vec2-x v) x))
        (set-vec2-y! v (- (vec2-y v) x)))
      (begin
        (set-vec2-x! v (- (vec2-x v) (vec2-x x)))
        (set-vec2-y! v (- (vec2-y v) (vec2-y x))))))

(define-inlinable (vec2* v x)
  "Multiply V by X."
  (let ((new (vec2-copy v)))
    (vec2-mult! new x)
    new))

(define-inlinable (vec2+ v x)
  "Add X to V."
  (let ((new (vec2-copy v)))
    (vec2-add! new x)
    new))

(define-inlinable (vec2- v x)
  "Subtract X from V."
  (let ((new (vec2-copy v)))
    (vec2-sub! new x)
    new))


;;
;; 3D Vectors
;;;

(define-byterecord-type <vec3>
  (vec3 x y z)
  vec3?
  (x f32 vec3-x set-vec3-x!)
  (y f32 vec3-y set-vec3-y!)
  (z f32 vec3-z set-vec3-z!)
  #:printer (lambda (v port)
              (format port "#<vec3 ~a ~a ~a>"
                      (bytestruct-ref <vec3> (x) v)
                      (bytestruct-ref <vec3> (y) v)
                      (bytestruct-ref <vec3> (z) v))))

(define (make-null-vec3)
  (vec3 0.0 0.0 0.0))

(define-inlinable (vec3= a b)
  (and (= (vec3-x a) (vec3-x b))
       (= (vec3-y a) (vec3-y b))
       (= (vec3-z a) (vec3-z b))))

(define-syntax-rule (with-new-vec3 name body ...)
  (let ((name (make-null-vec3))) body ... name))

(define-inlinable (vec3 x y z)
  (with-new-vec3 v
    (set-vec3-x! v x)
    (set-vec3-y! v y)
    (set-vec3-z! v z)))

(define-inlinable (set-vec3! v x y z)
  (set-vec3-x! v x)
  (set-vec3-y! v y)
  (set-vec3-z! v z))

(define (vec3-copy! source-vec3 target-vec3)
  "Copy SOURCE-VEC3 to TARGET-VEC3."
  (set-vec3! target-vec3
             (vec3-x source-vec3)
             (vec3-y source-vec3)
             (vec3-z source-vec3)))

(define (vec3-copy vec3)
  "Return a new vec3 that is a copy of VEC3."
  (with-new-vec3 new
    (vec3-copy! vec3 new)))

(define-inlinable (vec3-magnitude v)
  "Return the magnitude of the vec3 V."
  (sqrt (+ (* (vec3-x v) (vec3-x v))
           (* (vec3-y v) (vec3-y v))
           (* (vec3-z v) (vec3-z v)))))

(define-inlinable (vec3-dot v1 v2)
  "Return the dot product of the vec3s V1 and V2."
  (+ (* (vec3-x v1) (vec3-x v2))
     (* (vec3-y v1) (vec3-y v2))
     (* (vec3-z v1) (vec3-z v2))))

(define-inlinable (vec3-cross! dest v1 v2)
  (set-vec3! dest
             (- (* (vec3-y v1) (vec3-z v2))
                (* (vec3-z v1) (vec3-y v2)))
             (- (* (vec3-z v1) (vec3-x v2))
                (* (vec3-x v1) (vec3-z v2)))
             (- (* (vec3-x v1) (vec3-y v2))
                (* (vec3-y v1) (vec3-x v2)))))

(define-inlinable (vec3-cross v1 v2)
  (let ((vout (vec3 0.0 0.0 0.0)))
    (vec3-cross! vout v1 v2)
    vout))

(define-inlinable (vec3-normalize! v)
  "Normalize the vec3 V in-place."
  (unless (and (= (vec3-x v) 0.0)
               (= (vec3-y v) 0.0)
               (= (vec3-z v) 0.0))
    (let ((m (vec3-magnitude v)))
      (set-vec3! v
                 (/ (vec3-x v) m)
                 (/ (vec3-y v) m)
                 (/ (vec3-z v) m)))))

(define (vec3-normalize v)
  "Return the normalized form of the vec3 V."
  (with-new-vec3 new
    (vec3-copy! v new)
    (vec3-normalize! new)))

(define-inlinable (vec3-mult! v x)
  "Multiply the vec3 V by X, a real number or vec3."
  (if (real? x)
      (begin
        (set-vec3-x! v (* (vec3-x v) x))
        (set-vec3-y! v (* (vec3-y v) x))
        (set-vec3-z! v (* (vec3-z v) x)))
      (begin
        (set-vec3-x! v (* (vec3-x v) (vec3-x x)))
        (set-vec3-y! v (* (vec3-y v) (vec3-y x)))
        (set-vec3-z! v (* (vec3-z v) (vec3-z x))))))

(define-inlinable (vec3-add! v x)
  "Add X, a real number or vec3, to the vec3 V."
  (if (real? x)
      (begin
        (set-vec3-x! v (+ (vec3-x v) x))
        (set-vec3-y! v (+ (vec3-y v) x))
        (set-vec3-z! v (+ (vec3-z v) x)))
      (begin
        (set-vec3-x! v (+ (vec3-x v) (vec3-x x)))
        (set-vec3-y! v (+ (vec3-y v) (vec3-y x)))
        (set-vec3-z! v (+ (vec3-z v) (vec3-z x))))))

(define-inlinable (vec3-sub! v x)
  "Subtract X, a real number or vec3, from the vec3 V."
  (if (real? x)
      (begin
        (set-vec3-x! v (- (vec3-x v) x))
        (set-vec3-y! v (- (vec3-y v) x))
        (set-vec3-z! v (- (vec3-z v) x)))
      (begin
        (set-vec3-x! v (- (vec3-x v) (vec3-x x)))
        (set-vec3-y! v (- (vec3-y v) (vec3-y x)))
        (set-vec3-z! v (- (vec3-z v) (vec3-z x))))))

(define-inlinable (vec3* v x)
  "Multiply V by X."
  (let ((new (vec3-copy v)))
    (vec3-mult! new x)
    new))

(define-inlinable (vec3+ v x)
  "Add X to V."
  (let ((new (vec3-copy v)))
    (vec3-add! new x)
    new))

(define-inlinable (vec3- v x)
  "Subtract X from V."
  (let ((new (vec3-copy v)))
    (vec3-sub! new x)
    new))

;; Reader macro for vectors.
(define (read-vec chr port)
  (define (consume-whitespace port)
    (when (char-whitespace? (peek-char port))
      (read-char port)
      (consume-whitespace port)))
  (display "warning: #v syntax is deprecated, use vec2, vec3, etc. instead.\n"
           (current-error-port))
  (if (eq? (peek-char port) #\()
      (read-char port)
      (error "expected opening #\\("))
  (consume-whitespace port)
  (let ((x (read port))
        (y (read port)))
    (if (eq? (peek-char port) #\))
        (begin
          (read-char port)
          `(vec2 ,x ,y))
        (let ((z (read port)))
          (consume-whitespace port)
          (if (eq? (peek-char port) #\))
              (begin
                (read-char port)
                `(vec3 ,x ,y ,z))
              (error "expected terminating #\\)"))))))

(read-hash-extend #\v read-vec)