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author | David Thompson <dthompson2@worcester.edu> | 2018-08-20 20:33:30 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-08-23 08:01:11 -0400 |
commit | cdac3f14ad841c7231cb278f985a979efdad1515 (patch) | |
tree | 6f0cf0a397f4eb317eb82cc09444c0660787b9e7 | |
parent | 517d129719e1f5210e1e0c8ff6e597284b41a599 (diff) |
Update README.
-rw-r--r-- | README | 53 |
1 files changed, 34 insertions, 19 deletions
@@ -4,13 +4,20 @@ * About - Chickadee is a game development toolkit for Guile Scheme. + Chickadee is a game development toolkit for Guile Scheme. It comes + with built-in support for 2D/3D games using SDL and OpenGL, but is + generic enough to be used with any I/O backend, in case you are + writing a text adventure or want to render your Roguelike to a + terminal! + + Here's what rendering a sprite looks like: #+BEGIN_SRC scheme (use-modules (chickadee) (chickadee math vector) (chickadee render sprite) - (chickadee render texture)) + (chickadee render texture) + (chickadee sdl)) (define sprite #f) @@ -18,29 +25,37 @@ (set! sprite (load-image "images/chickadee.png"))) (define (draw alpha) - (draw-sprite sprite (vec2 256.0 176.0))) - - (add-hook! load-hook load) - (add-hook! draw-hook draw) + (draw-sprite sprite #v(256.0 176.0))) - (run-game) + (run-game/sdl #:load load #:draw draw) #+END_SRC * Features - Chickadee supports the following features: - - - 2D/3D rendering engine via OpenGL - - Efficient sprite rendering - - Signed distance field font rendering - - Particles - - Simple geometric shapes + Chickadee has the following features: + + - Generic fixed timestep game loop + - Plug in any input/output system! + - Built-in SDL + OpenGL game loop implementation + - Get started writing games quickly! + - 2D/3D rendering engine via OpenGL + - Keyboard/mouse/controller input via SDL + - High-level OpenGL interface + - Sprites + - Shapes + - Fonts - GLSL shaders - - Keyboard/mouse/joystick input - - Sound effects and music - - 2D/3D/4D vector math library - - Axis-aligned bounding box library - - Fixed timestep game loop + - Tiled maps + - Math + - Vectors + - Matrices + - Quaternions + - Axis-aligned bounding boxes + - Easing functions + - Scripting + - Coroutines + - Time-based scheduling + - Generic A* pathfinding algorithm * Dependencies |