diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-09-25 08:36:54 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | ac57fbe150e213389b4ef61b7a510a1fa8d5a093 (patch) | |
tree | 9c4e732b99c6d896e1a1fc6270aa88bfd7bd1ffd | |
parent | 834b7d2e2d703bfa772c59f7384c35705afec6f2 (diff) |
examples: triangle: Simplify by removing projection matrix.
-rw-r--r-- | examples/triangle.scm | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/triangle.scm b/examples/triangle.scm index 2debc85..945cbce 100644 --- a/examples/triangle.scm +++ b/examples/triangle.scm @@ -11,9 +11,9 @@ (define (load) (define verts - (make-buffer #f32(0.0 0.0 - 640.0 0.0 - 320.0 480.0))) + (make-buffer #f32(-1.0 -1.0 + 1.0 -1.0 + 0.0 1.0))) (define colors (make-buffer #f32(1.0 0.0 0.0 1.0 0.0 1.0 0.0 1.0 @@ -52,11 +52,10 @@ varying vec4 fragColor; #else out vec4 fragColor; #endif -uniform mat4 mvp; void main(void) { fragColor = color; - gl_Position = mvp * vec4(position, 0.0, 1.0); + gl_Position = vec4(position, 0.0, 1.0); } " " @@ -79,6 +78,6 @@ void main (void) { "))) (define (draw alpha) - (shader-apply shader vertex-array #:mvp (current-projection))) + (shader-apply shader vertex-array)) (run-game #:load load #:draw draw) |