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authorDavid Thompson <dthompson@vistahigherlearning.com>2022-10-26 18:30:51 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2022-10-26 18:30:51 -0400
commite2f2e1b9389b846bcc1b8e3ac17602decb9ded9e (patch)
tree1d77a021ee419e1ce7abb94c9144ae1c0c21fe0b
parent2c2be9855320473ee7fdc23f54ae6c01c6a569c7 (diff)
README: Fix typo.
-rw-r--r--README2
1 files changed, 1 insertions, 1 deletions
diff --git a/README b/README
index b8fc85c..14f8f0b 100644
--- a/README
+++ b/README
@@ -69,7 +69,7 @@ associated with one scene and one camera. When both a scene and
camera are present, the scene is rendered to the region's viewport
from the perspective of the camera. In a typical case, one region
that covers the entire window is all that's needed. A split-screen
-multiplayer game, however, could divide the window into two windows
+multiplayer game, however, could divide the window into two regions
and render the same scene using different cameras.
** Assets