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* Chickadee: (chickadee).     Game programming toolkit for Guile.

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<span id="Queues"></span><div class="header">
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<hr />
<span id="Queues-1"></span><h4 class="subsection">5.6.2 Queues</h4>

<p>The <code>(chickadee data queue)</code> module provides a mutable queue that
is more memory efficient than Guile&rsquo;s built-in <code>(ice-9 q)</code>
module.
</p>
<dl>
<dt id="index-make_002dqueue">Procedure: <strong>make-queue</strong></dt>
<dd><p>Return a new, empty queue.
</p></dd></dl>

<dl>
<dt id="index-queue_003f">Procedure: <strong>queue?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a queue.
</p></dd></dl>

<dl>
<dt id="index-queue_002dempty_003f">Procedure: <strong>queue-empty?</strong> <em>queue</em></dt>
<dd><p>Return <code>#t</code> if <var>queue</var> is empty.
</p></dd></dl>

<dl>
<dt id="index-queue_002dlength">Procedure: <strong>queue-length</strong> <em>queue</em></dt>
<dd><p>Return the current length of <var>queue</var>.
</p></dd></dl>

<dl>
<dt id="index-enqueue_0021">Procedure: <strong>enqueue!</strong> <em>queue item</em></dt>
<dd><p>Add <var>item</var> to <var>queue</var>.
</p></dd></dl>

<dl>
<dt id="index-dequeue_0021">Procedure: <strong>dequeue!</strong> <em>queue</em></dt>
<dd><p>Remove and return the first item in <var>queue</var>.
</p></dd></dl>

<dl>
<dt id="index-queue_002dclear_0021">Procedure: <strong>queue-clear!</strong> <em>queue</em></dt>
<dd><p>Remove all items from <var>queue</var>.
</p></dd></dl>




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