summaryrefslogtreecommitdiff
path: root/manuals/chickadee/Models.html
diff options
context:
space:
mode:
Diffstat (limited to 'manuals/chickadee/Models.html')
-rw-r--r--manuals/chickadee/Models.html68
1 files changed, 34 insertions, 34 deletions
diff --git a/manuals/chickadee/Models.html b/manuals/chickadee/Models.html
index 3a1a6d6..4d319a1 100644
--- a/manuals/chickadee/Models.html
+++ b/manuals/chickadee/Models.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
+ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Models (The Chickadee Game Toolkit)</title>
-<meta name="description" content="Models (The Chickadee Game Toolkit)">
-<meta name="keywords" content="Models (The Chickadee Game Toolkit)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Graphics.html" rel="up" title="Graphics">
-<link href="Lights.html" rel="next" title="Lights">
-<link href="Tile-Maps.html" rel="prev" title="Tile Maps">
+<meta name="description" content="Models (The Chickadee Game Toolkit)" />
+<meta name="keywords" content="Models (The Chickadee Game Toolkit)" />
+<meta name="resource-type" content="document" />
+<meta name="distribution" content="global" />
+<meta name="Generator" content="makeinfo" />
+<link href="index.html" rel="start" title="Top" />
+<link href="Index.html" rel="index" title="Index" />
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" />
+<link href="Graphics.html" rel="up" title="Graphics" />
+<link href="Lights.html" rel="next" title="Lights" />
+<link href="Tile-Maps.html" rel="prev" title="Tile Maps" />
<style type="text/css">
-<!--
+&lt;!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
div.display {margin-left: 3.2em}
@@ -72,9 +72,9 @@ ul.no-bullet {list-style: none}
}
}
--->
+--&gt;
</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
+<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" />
</head>
@@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}
<p>
Next: <a href="Lights.html" accesskey="n" rel="next">Lights</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
-<hr>
+<hr />
<span id="Models-1"></span><h4 class="subsection">5.3.8 Models</h4>
<p><em>Disclaimer: Chickadee is alpha software, but 3D model support is
@@ -98,20 +98,20 @@ formats.
</p>
<p>Here&rsquo;s some basic boilerplate to render a 3D model:
</p>
-<div class="example">
-<pre class="example">(use-modules (chickadee graphics light)
- (chickadee graphics model)
- (chickadee graphics skybox))
-
-(define model (load-gltf &quot;Suzanne.gltf&quot;))
-(define camera-position (vec3 0.0 0.0 3.0))
-(define world (make-identity-matrix4))
-(define view (look-at camera-position (vec3 0.0 0.0 0.0) (vec3 0.0 1.0 0.0)))
-(define projection (perspective-projection (/ pi 3.0) (/ 4.0 3.0) 0.1 5.0))
-
-(define (draw alpha)
- (with-projection projection
- (draw-model model world view camera-position
+<div class="lisp">
+<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">use-modules</span> <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">light</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">model</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">chickadee</span> <span class="syntax-symbol">graphics</span> <span class="syntax-symbol">skybox</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">model</span> <span class="syntax-open">(</span><span class="syntax-symbol">load-gltf</span> <span class="syntax-string">"Suzanne.gltf"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">camera-position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">world</span> <span class="syntax-open">(</span><span class="syntax-symbol">make-identity-matrix4</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">view</span> <span class="syntax-open">(</span><span class="syntax-symbol">look-at</span> <span class="syntax-symbol">camera-position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">0.0</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec3</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">1.0</span> <span class="syntax-symbol">0.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">projection</span> <span class="syntax-open">(</span><span class="syntax-symbol">perspective-projection</span> <span class="syntax-open">(</span><span class="syntax-symbol">/</span> <span class="syntax-symbol">pi</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">/</span> <span class="syntax-symbol">4.0</span> <span class="syntax-symbol">3.0</span><span class="syntax-close">)</span> <span class="syntax-symbol">0.1</span> <span class="syntax-symbol">5.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
+
+<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">draw</span> <span class="syntax-symbol">alpha</span><span class="syntax-close">)</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">with-projection</span> <span class="syntax-symbol">projection</span>
+ <span class="syntax-open">(</span><span class="syntax-symbol">draw-model</span> <span class="syntax-symbol">model</span> <span class="syntax-symbol">world</span> <span class="syntax-symbol">view</span> <span class="syntax-symbol">camera-position</span>
</pre></div>
<dl>
@@ -155,7 +155,7 @@ smooth metal? Materials control all of this and more.
</p>
<p>There are two types of materials in Chickadee: Phong and PBR.
</p>
-<hr>
+<hr />
<div class="header">
<p>
Next: <a href="Lights.html" accesskey="n" rel="next">Lights</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>