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-rw-r--r--posts/2023-06-05-spring-lisp-game-jam.md14
1 files changed, 6 insertions, 8 deletions
diff --git a/posts/2023-06-05-spring-lisp-game-jam.md b/posts/2023-06-05-spring-lisp-game-jam.md
index aadf7b3..56d68fe 100644
--- a/posts/2023-06-05-spring-lisp-game-jam.md
+++ b/posts/2023-06-05-spring-lisp-game-jam.md
@@ -71,14 +71,12 @@ for the [WASM-4](https://wasm4.org/) fantasy console, made using the
toolchain that Spritely is developing. There will be more details
about this one one the Spritely blog, as well.
-As far as I can tell, there are no other entries that used Guile, and
-[only one other
-entry](https://itch.io/jam/spring-lisp-game-jam-2023/rate/2102505)
-that used Scheme at all. As usual, Common Lisp and Fennel (the Lisp
-that compiles to Lua) were used for the bulk of the entries. This is
-a call to all Schemers to get out there and make some games! And if
-you don’t want to use Guile, I *know* at least Gambit and Chicken are
-good for making games.
+As far as I can tell, there are no other entries that used Guile, but
+the Scheme family was well represented (despite what I originally
+thought when I first published this) with other entries using Racket,
+Chicken, and Kawa. I haven’t done a real tally, but it seems that
+Common Lisp and Fennel (the Lisp that compiles to Lua) were the most
+common choices, overall.
Congrats to all jammers that participated, whether you completed your
entry or not. I’ve been following the Lisp Game Jam for years and it