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authorDavid Thompson <dthompson2@worcester.edu>2018-10-16 08:14:03 -0400
committerDavid Thompson <dthompson2@worcester.edu>2018-10-16 08:14:03 -0400
commit9d1ad5046395f3082835e1a458a15b20abf96a82 (patch)
tree02c254e4001954ce4aeeae0cc320ce2eefd5ac70
parenta6e3d287bb3bbfd838b215cde80a4742bc657a43 (diff)
Add chickadee 0.3.0 and guile-sdl2 0.3.1 release announcements.
-rw-r--r--posts/2018-10-16-chickadee-0.3.0-release.md91
-rw-r--r--posts/2018-10-16-guile-sdl2-0.3.1-released.md23
2 files changed, 114 insertions, 0 deletions
diff --git a/posts/2018-10-16-chickadee-0.3.0-release.md b/posts/2018-10-16-chickadee-0.3.0-release.md
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+title: Chickadee 0.3.0 released
+date: 2018-10-16 09:00:00
+tags: guile gamedev chickadee
+summary: Chickadee 0.3.0 has been released
+---
+
+I'm happy to announce that Chickadee 0.3.0 has been released! It has
+been more than a year and a half since the last release so I figured
+it was about time!
+
+Chickadee is a game development toolkit for Guile that is built on top
+of SDL2 and OpenGL. Chickadee aims to provide all the features that
+parenthetically inclined game developers need to make 2D (and
+eventually 3D) games in Scheme. Chickadee is *not* a game engine,
+however!
+
+The following features are supported:
+
+ - Generic fixed timestep game loop
+ - Plug in any input/output system!
+ - Built-in SDL + OpenGL game loop implementation
+ - Get started writing games quickly!
+ - 2D/3D rendering engine via OpenGL
+ - Keyboard/mouse/controller input via SDL
+ - High-level OpenGL interface
+ - Sprites
+ - Shapes
+ - Fonts
+ - GLSL shaders
+ - Framebuffers
+ - Tiled maps
+ - Buffer objects and all that low-level goodness
+ - Math
+ - Vectors
+ - Matrices
+ - Quaternions
+ - Axis-aligned bounding boxes
+ - Easing functions
+ - Spatial partitioning
+ - Generic A* path finding algorithm
+ - Scripting
+ - Coroutines
+ - Time-based scheduling
+ - Tweening
+
+Here's a summary of the major changes:
+
+ - Old game loop replaced with generic one that can support any
+ backend
+
+ - SDL + OpenGL game loop included that is similar, but different, to
+ the default game loop in 0.2.0
+
+ - Errors within the game loop can be handled by a user-defined
+ procedure
+
+ - Tweening support added to `(chickadee scripting)` module
+
+ - Quaternions added via `(chickadee math quaternions)` module
+
+ - A* path finding added via `(chickadee math path-finding)` module
+
+ - Tiled map loading and rendering via `(chickadee render tiled)`
+ module
+
+ - Cubic bezier curves added via `(chickadee math bezier)` module
+
+ - Grid-based 2D spatial partitioning added via `(chickadee math grid)`
+ module
+
+ - Better support for systems without OpenGL 3.0 capability
+
+ - Better support for systems without vsync capability
+
+ - Reader syntax for 2D/3D vectors
+
+ - Much more API documentation added to the manual
+
+ - Support for Guile 3.0
+
+tarball: <https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz>
+
+signature: <https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz.asc>
+
+See the
+[Chickadee project page](https://dthompson.us/projects/chickadee.html)
+for more information.
+
+Bug reports, bug fixes, feature requests, and patches are welcomed.
+
+Happy hacking!
diff --git a/posts/2018-10-16-guile-sdl2-0.3.1-released.md b/posts/2018-10-16-guile-sdl2-0.3.1-released.md
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+title: Guile-SDL2 0.3.1 released
+date: 2018-10-16 09:01:00
+tags: guile gamedev guile-sdl2
+summary: Guile-SDL2 0.3.1 has been released
+---
+
+I'm happy to announce that Guile-SDL2 0.3.1 has been released! This
+is a simple maintenance release that adds support for the upcoming
+Guile 3.0 featuring JIT compilation. However, one new SDL2 binding
+has snuck in. Thanks to Eero Leno for wrapping the
+`SDL_SetRenderDrawColor` function!
+
+tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.3.1.tar.gz>
+
+signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.3.1.tar.gz.asc>
+
+See the
+[Guile-SDL2 project page](https://dthompson.us/projects/guile-sdl2.html)
+for more information.
+
+Bug reports, bug fixes, feature requests, and patches are welcomed.
+
+Happy hacking!