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path: root/bonnie-bee/game.scm
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(define-module (bonnie-bee game)
  #:use-module (bonnie-bee actor)
  #:use-module (bonnie-bee assets)
  #:use-module (bonnie-bee background)
  #:use-module (bonnie-bee boss)
  #:use-module (bonnie-bee bullet)
  #:use-module (bonnie-bee common)
  #:use-module (bonnie-bee flower)
  #:use-module (bonnie-bee player)
  #:use-module (bonnie-bee turret)
  #:use-module (bonnie-bee popcorn)
  #:use-module (chickadee)
  #:use-module (chickadee audio)
  #:use-module (chickadee data quadtree)
  #:use-module (chickadee graphics color)
  #:use-module (chickadee graphics particles)
  #:use-module (chickadee math rect)
  #:use-module (chickadee math vector)
  #:use-module (chickadee scripting)
  #:use-module (oop goops)
  #:use-module (starling asset)
  #:use-module (starling kernel)
  #:use-module (starling node)
  #:use-module (starling node-2d)
  #:use-module (starling scene)
  #:export (<game>))

(define %game-bounds (make-rect 0.0 0.0 %game-width %game-height))

(define-class <game> (<scene-2d>)
  (state #:accessor state #:init-value 'play)
  (quadtree #:getter quadtree #:init-form (make-quadtree %game-bounds))
  (scroll-speed #:getter scroll-speed #:init-value 0.0)
  (last-lives #:accessor last-lives #:init-value 0)
  (last-pollen #:accessor last-pollen #:init-value 0)
  (last-score #:accessor last-score #:init-value 0)
  (music-source #:getter music-source #:init-form (make-source #:loop? #t)))

(define-method (change-scroll-speed (game <game>) speed)
  (slot-set! game 'scroll-speed speed))

(define-method (spawn (game <game>) (actor <actor>))
  (set! (quadtree actor) (quadtree game))
  (quadtree-insert! (quadtree game) (world-hitbox actor) actor)
  (attach-to game actor))

(define-method (player (game <game>))
  (& game player))

(define-method (bullets (game <game>))
  (& game bullets))

(define-method (particles (game <game>))
  (& game particles))

(define-method (on-boot (game <game>))
  (set! *random-state* (random-state-from-platform))
  (set-cameras! game)
  (attach-to game
             (make <background>
               #:name 'background
               #:texture background-image)
             (make <particles>
               #:name 'particles
               #:particles (make-particles 2048 #:texture (asset-ref particle-image)))
             (make <bullets>
               #:name 'bullets
               #:rank 3
               #:quadtree (quadtree game))
             (make <label>
               #:name 'hud-lives
               #:rank 5
               #:position (vec2 2.0 2.0)
               #:font monogram-font
               #:text "lives 0")
             (make <label>
               #:name 'hud-pollen
               #:rank 5
               #:position (vec2 (/ %game-width 2.0) 2.0)
               #:font monogram-font
               #:text "pollen 0"
               #:align 'center)
             (make <label>
               #:name 'hud-score
               #:rank 5
               #:position (vec2 (- %game-width 2.0) 2.0)
               #:font monogram-font
               #:text "score 0"
               #:align 'right)))

(define-method (play-music (game <game>) music-asset)
  (set-source-audio! (music-source game) (asset-ref music-asset))
  (source-play (music-source game)))

(define* (make-turret p #:key (interval 0.5) (speed 1.0))
  (let ((turret (make <turret>
                  #:rank 1
                  #:position p
                  #:hitbox (make-rect -32.0 -32.0 64.0 64.0)
                  #:health 50
                  #:points 200)))
    (run-script turret
      (sleep (steps 1))
      (forever
       (let ((theta (+ (angle-to turret (player (parent turret)))
                       (* (- (* (random:uniform) 2.0) 1.0) 0.2)))
             (speed 1.5))
         (audio-play (asset-ref enemy-shoot-sound))
         (add-bullet (bullets (parent turret))
                     medium-enemy-bullet
                     (position turret)
                     (vec2 (* (cos theta) speed)
                           (* (sin theta) speed))))
       (sleep interval)))
    turret))

(define (make-flower p)
  (make <flower>
    #:rank 1
    #:position p
    #:hitbox (make-rect -32.0 -32.0 64.0 64.0)
    #:health 30
    #:points 100))

(define* (make-popcorn p #:optional (v (vec2 0.0 0.0)))
  (make <popcorn>
    #:rank 2
    #:position p
    #:velocity v
    #:hitbox (make-rect -16.0 -16.0 32.0 32.0)
    #:health 1
    #:points 10))

(define-method (change-state (game <game>) new-state)
  (set! (state game) new-state))

(define-method (run-level (game <game>))
  ;; Outline:
  ;;
  ;; * There are flowers all around, bee moving between them happily.
  ;; Then the boss shows up, and blasts all the flowers away.
  ;;
  ;; * Level starts scrolling, player gets control and is taught the
  ;; controls with just flowers around.
  ;;
  ;; * A few popcorn enemies appear
  ;;
  ;; * Turrets begin to appear, along with more popcorn
  ;;
  ;; * Moths appear
  ;;
  ;; * Boss
  (define (tutorial message key)
    (let ((l (make <label>
               #:name 'tutorial
               #:rank 5
               #:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
               #:font monogram-font
               #:text message
               #:align 'center)))
      (attach-to game l)
      (if key
          (wait-until (key-pressed? key))
          (sleep 2.0))
      (detach l)))
  (run-script game
    (unless (getenv "SKIP_INTRO")
      ;; Intro
      (let ((popcorn (make-popcorn (vec2 (/ %game-width 2.0) (+ %game-height 16.0))))
            (bullet-speed 5.0)
            (flower-1 (make-flower (vec2 174.0 227.0)))
            (flower-2 (make-flower (vec2 50.0 226.0)))
            (flower-3 (make-flower (vec2 280.0 201.0)))
            (flower-4 (make-flower (vec2 121.0 197.0)))
            (flower-5 (make-flower (vec2 54.0 134.0)))
            (flower-6 (make-flower (vec2 150.0 121.0)))
            (flower-7 (make-flower (vec2 256.0 131.0)))
            (flower-8 (make-flower (vec2 307.0 109.0))))
        (define (shoot-at flower)
          (audio-play (asset-ref enemy-shoot-sound))
          (add-bullet (bullets game)
                      medium-enemy-bullet
                      (position popcorn)
                      (vec2* (direction-to popcorn flower) bullet-speed)))
        (change-state game 'intro)
        (play-music game intro-music)
        (spawn game flower-1)
        (spawn game flower-2)
        (spawn game flower-3)
        (spawn game flower-4)
        (spawn game flower-5)
        (spawn game flower-6)
        (spawn game flower-7)
        (spawn game flower-8)
        (spawn game (make-flower (vec2 194.0 95.0)))
        (spawn game (make-flower (vec2 102.0 76.0)))
        (spawn game (make-flower (vec2 26.0 58.0)))
        (spawn game (make-flower (vec2 247.0 45.0)))
        (spawn game (make-flower (vec2 169.0 12.0)))
        (spawn game (make-flower (vec2 53.0 7.0)))
        (teleport (player game) 169.0 12.0)
        (sleep 0.5)
        (audio-play (asset-ref pollen-release-sound))
        (sleep 0.5)
        (move-to (player game) 247.0 45.0 1.0)
        (sleep 0.1)
        (audio-play (asset-ref pollen-release-sound))
        (sleep 0.5)
        (move-to (player game) 102.0 76.0 1.0)
        (sleep 0.1)
        (audio-play (asset-ref pollen-release-sound))
        (sleep 0.5)
        (run-script game
          (tween 1.0 1.0 0.0
                 (lambda (volume)
                   (set-source-volume! (music-source game) volume))))
        (source-stop (music-source game))
        (spawn game popcorn)
        (change-velocity popcorn 0.0 -1.0)
        (sleep 1.5)
        (change-velocity popcorn 0.0 0.0)
        (shoot-at flower-1)
        (sleep 0.3)
        (shoot-at flower-2)
        (sleep 0.3)
        (shoot-at flower-3)
        (sleep 0.3)
        (shoot-at flower-4)
        (sleep 0.3)
        (shoot-at flower-5)
        (sleep 0.3)
        (shoot-at flower-6)
        (sleep 0.3)
        (shoot-at flower-7)
        (sleep 0.3)
        (shoot-at flower-8)
        (sleep 2.0)
        (change-velocity popcorn 0.0 1.5)
        (sleep 1.0)))
    (enable-pollen!)
    (change-state game 'play)
    (play-music game main-music)
    (set-source-volume! (music-source game) 1.0)
    (unless (getenv "SKIP_TUTORIAL")
      ;; Tutorial
      (tutorial "move with ARROW keys" #f)
      (tutorial "press Z to shoot" 'z)
      (sleep 2.0)
      (tutorial "shoot FLOWERS and collect POLLEN for special power" #f)
      (tutorial "press X to unleash stored power" 'x)
      (tutorial "godspeed you, little bee!" #f))
    (change-scroll-speed game 15.0)
    ;; Wave 1
    (define (popcorn-line n spawn-point velocity delay)
      (let loop ((i 0))
        (when (< i n)
          (spawn game (make-popcorn (vec2-copy spawn-point) velocity))
          (sleep delay)
          (loop (+ i 1)))))
    (unless (getenv "SKIP_WAVE1")
      (spawn game (make-flower (vec2 (- %game-width 64.0) (+ %game-height 32.0))))
      (popcorn-line 5 (vec2 64.0 (+ %game-height 16.0))
                    (vec2 0.0 -2.0) 0.2)
      (sleep 0.5)
      (popcorn-line 5 (vec2 (- %game-width 64.0) (+ %game-height 16.0))
                    (vec2 0.0 -2.0) 0.2)
      (sleep 0.5)
      (spawn game (make-flower (vec2 64.0 (+ %game-height 32.0))))
      (popcorn-line 5 (vec2 (/ %game-width 2.0) (+ %game-height 16.0))
                    (vec2 0.0 -2.0) 0.2)
      (sleep 1.0)
      (run-script game
        (popcorn-line 10 (vec2 -16.0 220.0)
                      (vec2 3.0 -0.5) 0.2))
      (popcorn-line 10 (vec2 (+ %game-width 16.0) 200.0)
                    (vec2 -3.0 -0.5) 0.2)
      (spawn game (make-flower (vec2 (/ %game-width 2.0) (+ %game-height 32.0))))
      (sleep 1.0)
      (run-script game
        (popcorn-line 30 (vec2 -16.0 220.0)
                      (vec2 2.0 -2.0) 0.2))
      (run-script game
        (popcorn-line 30 (vec2 (+ %game-width 16.0) 220.0)
                      (vec2 -2.0 -2.0) 0.2))
      (spawn game (make-flower (vec2 128.0 (+ %game-height 32.0))))
      (sleep 2.0)
      (run-script game
        (popcorn-line 20 (vec2 -16.0 20.0)
                      (vec2 2.0 2.0) 0.2))
      (spawn game (make-flower (vec2 256.0 (+ %game-height 32.0))))
      (popcorn-line 20 (vec2 (+ %game-width 16.0) 20.0)
                    (vec2 -2.0 2.0) 0.2)
      (sleep 3.0))
    ;; Wave 2
    ;; popcorn that shoots, more flowers

    ;; Wave 3
    ;; turrets, more popcorn, more flowers
    ;; Wave 4
    ;; moths, turrets, popcorn, flowers
    ;; Wave 5
    ;; intense moths, turrets, popcorn, flowers
    ;; Boss
    ;; big beetle thing. no flowers. good luck.
    (tween 1.0 15.0 0.0
           (lambda (speed)
             (change-scroll-speed game speed)))
    (let ((boss (make <boss>
                  #:name 'boss
                  #:rank 2
                  #:position (vec2 (/ %game-width 2.0) (+ %game-height 32.0))
                  #:hitbox (make-rect -64.0 -32.0 128.0 64.0)
                  #:health 3000
                  #:points 1000000)))
      (spawn game boss)
      (change-velocity boss 0.0 -1.0)
      (sleep 1.4)
      (change-velocity boss 0.0 0.0))
    ;; Victory
    (wait-until (dead? (& game boss)))
    (set! (invincible? (player game)) #t)
    (game-complete game)

    ;; (let loop ((i 0))
    ;;   (when (< i 2)
    ;;     (spawn game
    ;;            (make-turret (vec2 (random 320) 240)))
    ;;     (loop (+ i 1))))

    ;; (let loop ((i 0))
    ;;   (when (< i 8)
    ;;     (spawn game
    ;;            (make-flower (vec2 (random 320) (random 240))))
    ;;     (loop (+ i 1))))

    ;; (forever
    ;;  (spawn game
    ;;         (make-popcorn (vec2 (random 320) (+ 120 (random 120)))))
    ;;  (sleep 2.0))
    ))

(define-method (reset-game (game <game>))
  (disable-pollen!)
  (change-scroll-speed game 0.0)
  (clear-bullets (bullets game))
  (quadtree-clear! (quadtree game))
  (for-each-child (lambda (child)
                    (when (or (is-a? child <actor>)
                              (memq (name child) '(game-over game-complete tutorial)))
                      (detach child)))
                  game)
  (spawn game
         (make <player>
           #:name 'player
           #:rank 4
           #:position (vec2 (/ %game-width 2.0) 20.0)
           #:hitbox (make-rect -0.5 -0.5 1.0 1.0)))
  (run-level game))

(define-method (on-enter (game <game>))
  (reset-game game))

(define-method (game-complete (game <game>))
  (tween 1.0 1.0 0.0
         (lambda (volume)
           (set-source-volume! (music-source game) volume)))
  (source-stop (music-source game))
  (play-music game intro-music)
  (set-source-volume! (music-source game) 1.0)
  (change-state game 'pre-game-complete)
  (let ((p (player game)))
    (stop-scripts p)
    (set! (shoot? p) #f)
    (set! (move-left? p) #f)
    (set! (move-right? p) #f)
    (set! (move-down? p) #f)
    (set! (move-up? p) #f))
  (sleep 1.0)
  (spawn game (make-flower (vec2 (/ %game-width 4) 160.0)))
  (sleep 1.0)
  (spawn game (make-flower (vec2 (/ %game-width 2) 160.0)))
  (sleep 1.0)
  (spawn game (make-flower (vec2 (- %game-width (/ %game-width 4)) 160.0)))
  (sleep 1.0)
  (change-state game 'game-complete)
  (let ((group (make <node-2d>
                 #:name 'game-complete
                 #:rank 5)))
    (attach-to game group)
    (attach-to group
               (make <label>
                 #:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
                 #:font monogram-font
                 #:text "WELL DONE, LITTLE BEE!"
                 #:align 'center)
               (make <label>
                 #:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
                 #:font monogram-font
                 #:text "press ENTER to play again"
                 #:align 'center))))

(define-method (game-over (game <game>))
  (change-state game 'game-over)
  (stop-scripts game)
  (let ((p (player game)))
    (stop-scripts p)
    (hide p)
    (set! (shoot? p) #f)
    (set! (move-left? p) #f)
    (set! (move-right? p) #f)
    (set! (move-down? p) #f)
    (set! (move-up? p) #f))
  (let ((group (make <node-2d>
                 #:name 'game-over
                 #:rank 5)))
    (attach-to game group)
    (attach-to group
               (make <label>
                 #:position (vec2 (/ %game-width 2.0) (/ %game-height 2.0))
                 #:font monogram-font
                 #:text "GAME OVER"
                 #:align 'center)
               (make <label>
                 #:position (vec2 (/ %game-width 2.0) (- (/ %game-height 2.0) 20.0))
                 #:font monogram-font
                 #:text "press ENTER to try again"
                 #:align 'center))))

(define-method (on-key-press (game <game>) key modifiers repeat?)
  (case (state game)
    ((play)
     (case key
       ((q)
        (pop-scene (current-kernel)))
       ((left)
        (set! (move-left? (player game)) #t))
       ((right)
        (set! (move-right? (player game)) #t))
       ((down)
        (set! (move-down? (player game)) #t))
       ((up)
        (set! (move-up? (player game)) #t))
       ((z)
        (set! (shoot? (player game)) #t))
       ((x)
        (bomb (player game)))))
    ((game-over game-complete)
     (case key
       ((q)
        (pop-scene (current-kernel)))
       ((return)
        (reset-game game))))
    ((intro)
     (case key
       ((q)
        (pop-scene (current-kernel)))))))

(define-method (on-key-release (game <game>) key modifiers)
  (case (state game)
    ((play)
     (case key
       ((left)
        (set! (move-left? (player game)) #f))
       ((right)
        (set! (move-right? (player game)) #f))
       ((down)
        (set! (move-down? (player game)) #f))
       ((up)
        (set! (move-up? (player game)) #f))
       ((z)
        (set! (shoot? (player game)) #f))))))

(define-method (update (game <game>) dt)
  (next-method)
  (let ((bg (& game background)))
    (set! (scroll-y bg) (+ (scroll-y bg) (* (scroll-speed game) dt))))
  (case (state game)
    ((intro play)
     (let ((p (player game)))
       (when (not (= (last-lives game) (lives p)))
         (set! (text (& game hud-lives))
               (string-append "lives " (number->string (lives p))))
         (when (= (lives p) 0)
           (game-over game)))
       (when (not (= (last-pollen game) (pollen p)))
         (let ((n (pollen p)))
           (set! (text (& game hud-pollen))
                 (string-append "pollen "
                                (if (= n %max-pollen) "MAX" (number->string n))))))
       (when (not (= (last-score game) (score p)))
         (set! (text (& game hud-score))
               (string-append "score " (number->string (score p)))))
       (set! (last-lives game) (lives p))
       (set! (last-pollen game) (pollen p))
       (set! (last-score game) (score p))
       (shoot-maybe p (bullets game))
       (for-each-child (lambda (child)
                         (cond
                          ((dead? child)
                           (on-death child)
                           (quadtree-delete! (quadtree game)
                                             (world-hitbox child)
                                             child)
                           (add-to-score (player game) (points child))
                           (detach child))
                          ((out-of-bounds? child)
                           (quadtree-delete! (quadtree game)
                                             (world-hitbox child)
                                             child)
                           (detach child))))
                       game)))))