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## Starling Game Engine
## Copyright © 2016 David Thompson <davet@gnu.org>
##
## Starling is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Starling is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
## General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Starling.  If not, see <http://www.gnu.org/licenses/>.

GOBJECTS = $(SOURCES:%.scm=%.go)

nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES)
nobase_go_DATA = $(GOBJECTS)

# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files.  See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA

CLEANFILES = $(GOBJECTS)
EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
	$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"

moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache

SOURCES = 					\
  catbird/config.scm				\
  catbird/inotify.scm				\
  catbird/ring-buffer.scm			\
  catbird/mixins.scm				\
  catbird/cached-slots.scm			\
  catbird/observer.scm				\
  catbird/asset.scm				\
  catbird/input-map.scm				\
  catbird/mode.scm				\
  catbird/camera.scm				\
  catbird/node.scm				\
  catbird/node-2d.scm				\
  catbird/scene.scm				\
  catbird/region.scm				\
  catbird/kernel.scm				\
  catbird/line-editor.scm			\
  catbird/minibuffer.scm			\
  catbird/repl.scm				\
  catbird/overlay.scm

TESTS =						\
  tests/node.scm				\
  tests/scene.scm

TEST_EXTENSIONS = .scm
SCM_LOG_COMPILER = $(top_builddir)/test-env $(GUILE)

EXTRA_DIST += 					\
  COPYING