;;; Starling Game Engine ;;; Copyright © 2018 David Thompson ;;; ;;; Starling is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published ;;; by the Free Software Foundation, either version 3 of the License, ;;; or (at your option) any later version. ;;; ;;; Starling is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with Starling. If not, see . ;;; Commentary: ;; ;; Development environment for GNU Guix. ;; ;; To setup the development environment, run the following: ;; ;; guix environment -l guix.scm ;; ./bootstrap && ./configure; ;; ;; To build the development snapshot, run: ;; ;; guix build -f guix.scm ;; ;; To install the development snapshot, run: ;; ;; guix install -f guix.scm ;; ;;; Code: (use-modules (ice-9 match) (srfi srfi-1) (guix packages) (guix licenses) (guix download) (guix git-download) (guix build-system gnu) (gnu packages) (gnu packages autotools) (gnu packages pkg-config) (gnu packages texinfo) (gnu packages guile) (gnu packages gl) (gnu packages sdl) (gnu packages maths) (gnu packages image)) (define (package-with-guile p guile) (package (inherit p) (inputs (map (match-lambda (("guile" _) `("guile" ,guile)) (input input)) (package-inputs p))))) (define (package-with-guile-2.2 p) (package-with-guile p guile-2.2.4)) (define guile-sdl2 (let ((commit "5a6ea82c9ad859972c01d2908b2f66fb3addcfbb")) (package (name "guile-sdl2") (version "0.2.0-1.") (source (origin (method git-fetch) (uri (git-reference (url "git://dthompson.us/guile-sdl2.git") (commit commit))) (sha256 (base32 "1gc8f24l2y939a673kix0jd0kqr4zgwr8kd5qy60czqbqbjqrn96")))) (build-system gnu-build-system) (arguments '(#:configure-flags (list (string-append "--with-libsdl2-prefix=" (assoc-ref %build-inputs "sdl2")) (string-append "--with-libsdl2-image-prefix=" (assoc-ref %build-inputs "sdl2-image")) (string-append "--with-libsdl2-ttf-prefix=" (assoc-ref %build-inputs "sdl2-ttf")) (string-append "--with-libsdl2-mixer-prefix=" (assoc-ref %build-inputs "sdl2-mixer"))) #:make-flags '("GUILE_AUTO_COMPILE=0") #:phases (modify-phases %standard-phases (add-after 'unpack 'bootstrap (lambda _ (zero? (system* "sh" "bootstrap")))) (add-after 'configure 'patch-makefile (lambda _ ;; Install compiled Guile files in the expected place. (substitute* '("Makefile") (("^godir = .*$") "godir = $(moddir)\n"))))))) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake) ("pkg-config" ,pkg-config) ("texinfo" ,texinfo))) (inputs `(("guile" ,guile-2.2.4) ("sdl2" ,sdl2) ("sdl2-image" ,sdl2-image) ("sdl2-mixer" ,sdl2-mixer) ("sdl2-ttf" ,sdl2-ttf))) (synopsis "Guile bindings for SDL2") (description "Guile-sdl2 provides pure Guile Scheme bindings to the SDL2 C shared library via the foreign function interface.") (home-page "https://git.dthompson.us/guile-sdl2.git") (license lgpl3+)))) (define chickadee (let ((commit "7c5135bfa7e568f5ffe3c7feb53b0a8ea7cbe475")) (package (name "chickadee") (version "0.1") (source (origin (method git-fetch) (uri (git-reference (url "git://dthompson.us/chickadee.git") (commit commit))) (sha256 (base32 "07kv5czqy87kjmi5yj297b59j8kcr8bxsp2gaq3a936j6i0z9nwg")))) (build-system gnu-build-system) (arguments '(#:make-flags '("GUILE_AUTO_COMPILE=0") #:phases (modify-phases %standard-phases (add-after 'unpack 'bootstrap (lambda _ (zero? (system* "sh" "bootstrap")))) (add-after 'configure 'patch-makefile (lambda _ ;; Install compiled Guile files in ;; the expected place. (substitute* '("Makefile") (("^godir = .*$") "godir = $(moddir)\n"))))))) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake) ("pkg-config" ,pkg-config) ("texinfo" ,texinfo))) (inputs `(("guile" ,guile-2.2.2))) (propagated-inputs `(("guile-opengl" ,(package-with-guile-2.2 guile-opengl)) ("guile-sdl2" ,guile-sdl2))) (synopsis "Game development toolkit for Guile Scheme") (description "Chickadee is a game development toolkit for Guile Scheme. It contains all of the basic components needed to develop 2D/3D video games.") (home-page "https://dthompson.us/projects/chickadee.html") (license gpl3+)))) (package (name "starling") (version "0.1") (source #f) (build-system gnu-build-system) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake) ("pkg-config" ,pkg-config) ("texinfo" ,texinfo))) (inputs `(("guile" ,guile-2.2.4))) (propagated-inputs `(("guile-opengl" ,(package-with-guile-2.2 guile-opengl)) ("guile-sdl2" ,guile-sdl2) ("chickadee" ,chickadee))) (synopsis "Game engine for Scheme programmers") (description "Starling is a game engine written in Guile Scheme.") (home-page "https://dthompson.us/projects/chickadee.html") (license gpl3+))