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starling-to-catbird
Object-oriented game engine for Guile
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starling
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node-2d.scm
Commit message (
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Author
Age
Files
Lines
*
node-2d: Improve teleporting a node that a camera is tracking.
David Thompson
2020-12-16
1
-2
/
+17
*
node-2d: Reduce matrix multiplication when camera is tracking a target.
David Thompson
2020-12-16
1
-8
/
+8
*
node-2d: Improve position interpolation logic.
David Thompson
2020-12-16
1
-5
/
+3
*
node-2d: Allow non-node-2d objects to live within a node-2d tree.
David Thompson
2020-12-16
1
-1
/
+2
*
node-2d: Stop using deprecated reader syntax for 2D vectors.
David Thompson
2020-12-16
1
-6
/
+6
*
node-2d: Fix camera target tracking.
David Thompson
2020-12-16
1
-33
/
+21
*
Use a more precise timer.
David Thompson
2020-12-15
1
-2
/
+4
*
Update to new chickadee and guile-sdl2.
David Thompson
2020-12-11
1
-15
/
+22
*
node-2d: Stop using framebuffers with canvases.
David Thompson
2020-10-06
1
-91
/
+37
*
Add system module to fix circular reference.
David Thompson
2020-10-04
1
-3
/
+2
*
Update chickadee to latest commit.
David Thompson
2020-10-03
1
-10
/
+10
*
node-2d: Use for-each-child instead of iterating children list directly.
David Thompson
2020-09-29
1
-6
/
+6
*
Migrate over changes from unfinished spring lisp game jam entry.
David Thompson
2020-09-26
1
-2
/
+30
*
Commit this old stuff that was hanging around.
David Thompson
2020-09-26
1
-1
/
+1
*
node-2d: Fix sprite batch rendering.
David Thompson
2019-07-18
1
-2
/
+3
*
node-2d: Add particles node.
David Thompson
2019-07-18
1
-1
/
+19
*
node-2d: Update copyright year.
David Thompson
2019-07-09
1
-1
/
+1
*
node-2d: Export scale procedure.
David Thompson
2019-07-09
1
-0
/
+1
*
node-2d: Add <animation> class.
David Thompson
2019-06-26
1
-6
/
+13
*
node-2d: Rename 'rect' method to 'source-rect'.
David Thompson
2019-06-26
1
-6
/
+6
*
Rename update*/render* to update-tree/render-tree.
David Thompson
2019-06-12
1
-4
/
+4
*
node-2d: sprite: Allow overriding texcoords and destination rectangle.
David Thompson
2019-06-11
1
-3
/
+23
*
node-2d: Respect desired viewport in <view-2d>.
David Thompson
2019-06-11
1
-5
/
+24
*
node-2d: Export local-matrix and world-matrix methods.
David Thompson
2019-05-23
1
-0
/
+2
*
node-2d: Rewrite sprite nodes.
David Thompson
2019-05-23
1
-16
/
+72
*
Add <scene-2d> convenience class.
David Thompson
2019-05-07
1
-0
/
+10
*
Update to the latest Chickadee commit.
David Thompson
2018-12-16
1
-1
/
+1
*
node-2d: Export dirty! method.
David Thompson
2018-09-10
1
-1
/
+2
*
node-2d: Initialize last position to avoid rendering glitches.
David Thompson
2018-09-10
1
-0
/
+3
*
node-2d: Fix broken activate method.
David Thompson
2018-09-09
1
-1
/
+2
*
node-2d: Add tile map node.
David Thompson
2018-08-30
1
-1
/
+23
*
node-2d: Add follow-bezier-path method.
David Thompson
2018-08-30
1
-0
/
+18
*
node-2d: Add tweened animations for position, rotation, and scale.
David Thompson
2018-08-28
1
-49
/
+91
*
node: Add visible? flag.
David Thompson
2018-08-28
1
-20
/
+21
*
Add sane default canvas view.
David Thompson
2018-08-28
1
-1
/
+14
*
Remove viewport from camera.
David Thompson
2018-08-28
1
-18
/
+5
*
Add sprite batch node.
David Thompson
2018-08-27
1
-0
/
+12
*
Animate sprite based on elapsed program time, not agenda time.
David Thompson
2018-08-27
1
-2
/
+3
*
Add live asset reloading.
David Thompson
2018-08-27
1
-6
/
+3
*
Add 2D node primitives.
David Thompson
2018-08-26
1
-0
/
+406