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starling
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starling-to-catbird
Object-oriented game engine for Guile
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*
Rename <canvas> to <display-2d> and <path> to <canvas>.
David Thompson
2021-10-15
1
-7
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+7
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*
examples: Update shmup example so it doesn't crash.
David Thompson
2021-04-16
1
-2
/
+3
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*
Update examples so they work with latest code.
David Thompson
2020-12-16
2
-38
/
+43
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*
Add uncomitted assets for tetris example.
David Thompson
2020-10-07
3
-0
/
+106
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*
scene: Remove scancode arg from key press/release methods.
David Thompson
2020-10-06
2
-3
/
+3
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*
examples: shmup: Stop polling input devices and only use events.
David Thompson
2020-10-06
1
-27
/
+23
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*
node-2d: Stop using framebuffers with canvases.
David Thompson
2020-10-06
1
-6
/
+2
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*
Update chickadee to latest commit.
David Thompson
2020-10-03
2
-10
/
+10
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*
Commit this old stuff that was hanging around.
David Thompson
2020-09-26
1
-187
/
+508
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*
Update hacky shmup prototype code.
David Thompson
2019-07-09
2
-47
/
+153
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*
Add shmup prototype example.
David Thompson
2019-06-26
16
-0
/
+771
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*
examples: Update tetra.
David Thompson
2019-06-26
2
-25
/
+44
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*
Add tetris example.
David Thompson
2019-05-28
2
-0
/
+379