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* kernel: Add init keywords to <kernel> fields.David Thompson2018-09-091-4/+8
| | | | | * starling/kernel.scm (<kernel>): Add init keywords for name, window-config, update-hz, and developer-mode?.
* kernel: Add keyword init args for <window-config>.David Thompson2018-09-091-4/+6
| | | | * starling/kernel.scm (<window-config>): Add init keywords for all fields.
* guix: Update to latest chickadee commit.David Thompson2018-09-091-2/+2
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* guix: Update chickadee to latest commit.David Thompson2018-09-041-2/+2
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* node-2d: Add tile map node.David Thompson2018-08-301-1/+23
| | | | | * starling/node-2d.scm (<tile-map>): New class. (tile-map, layers): New methods.
* transition: Default to/from to previous/current scene, respectively.David Thompson2018-08-301-2/+4
| | | | | | | | Sane defaults make the transitions easier to use. * starling/transition.scm (<transition>)[scene-from]: Default to current-scene. [scene-to]: Default to previous scene.
* transition: Add sequence scene.David Thompson2018-08-301-1/+30
| | | | * starling/transition.scm (<sequence-scene>): New class.
* kernel: Add previous-scene procedure.David Thompson2018-08-301-3/+10
| | | | * starling/kernel.scm (previous-scene): New procedure.
* node-2d: Add follow-bezier-path method.David Thompson2018-08-301-0/+18
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* guix: Update to latest Chickadee commit.David Thompson2018-08-301-2/+2
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* node: Add blink method.David Thompson2018-08-291-1/+18
| | | | * starling/node.scm (blink): New method.
* node-2d: Add tweened animations for position, rotation, and scale.David Thompson2018-08-281-49/+91
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* kernel: Add FPS tracking.David Thompson2018-08-281-7/+18
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* Add scene transitions.David Thompson2018-08-282-1/+82
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* kernel: Add default viewport so the screen is cleared reliably.David Thompson2018-08-281-1/+5
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* node: Add visible? flag.David Thompson2018-08-282-25/+40
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* Add sane default canvas view.David Thompson2018-08-281-1/+14
| | | | Cuts down on boilerplate that the user needs to write.
* Remove viewport from camera.David Thompson2018-08-281-18/+5
| | | | | Clearing viewports for each camera render made it impossible to compose canvases.
* Delete file I never meant to commit in the first place.David Thompson2018-08-271-13/+0
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* Add scene management.David Thompson2018-08-273-69/+164
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* Reset agenda when node exits scene.David Thompson2018-08-271-1/+2
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* Fix node detach method.David Thompson2018-08-271-2/+2
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* Add sprite batch node.David Thompson2018-08-271-0/+12
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* Animate sprite based on elapsed program time, not agenda time.David Thompson2018-08-273-6/+13
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* Add live asset reloading.David Thompson2018-08-275-6/+428
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* Add 2D node primitives.David Thompson2018-08-261-0/+406
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* Fix rendering.David Thompson2018-08-262-5/+17
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* Add live coding/debugging REPL server.David Thompson2018-08-254-5/+142
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* node: Fix child-ref.David Thompson2018-08-251-3/+3
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* First commit!David Thompson2018-08-2410-0/+1431